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Copy pathutils.cpp
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408 lines (347 loc) · 10.9 KB
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////////////////////////////////////////////////////////////////////////////////
//3456789 123456789 123456789 123456789 123456789 123456789 123456789 123456789
//
// A test trying out OpenGL 3.x's transform-feedback feature with some SDL2.x
// glue code to make it work on multiple platforms
//
// Copyright 2015-2016 Mirco Müller
//
// Author(s):
// Mirco "MacSlow" Müller <macslow@gmail.com>
//
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License version 3, as published
// by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranties of
// MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////////////
#include "utils.h"
void frustum (float a,
float b,
float c,
float d,
float e,
float g,
float* out)
{
assert (out);
float h = b - a;
float i = d - c;
float j = g - e;
out[0] = e * 2.0f / h;
out[1] = 0.0f;
out[2] = 0.0f;
out[3] = 0.0f;
out[4] = 0.0f;
out[5] = e * 2.0f / i;
out[6] = 0.0f;
out[7] = 0.0f;
out[8] = (b + a) / h;
out[9] = (d + c) / i;
out[10] = -(g + e) / j;
out[11] = -1.0f;
out[12] = 0.0f;
out[13] = 0.0f;
out[14] = -(g * e * 2.0f) / j;
out[15] = 0.0f;
}
void perspective (float a,
float b,
float c,
float d,
float* out)
{
assert (out);
a = c * tan (a * M_PI / 360.0f);
b = a * b;
frustum (-b, b, -a, a, c, d, out);
}
void ortho (float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
float* out)
{
assert (out);
float a = 2.0 / (right - left);
float b = 2.0 / (top - bottom);
float c = -2.0 / (farVal - nearVal);
float tx = - (right + left) / (right - left);
float ty = - (top + bottom) / (top - bottom);
float tz = - (farVal + nearVal) / (farVal - nearVal);
out[0] = a;
out[1] = 0.0f;
out[2] = 0.0f;
out[3] = 0.0f;
out[4] = 0.0f;
out[5] = b;
out[6] = 0.0f;
out[7] = 0.0f;
out[8] = 0.0f;
out[9] = 0.0f;
out[10] = c;
out[11] = 0.0f;
out[12] = tx;
out[13] = ty;
out[14] = tz;
out[15] = 1.0f;
}
void checkGLError (const char* func)
{
#if defined RELEASE
return;
#endif
if (!func) {
return;
}
std::cout << func <<"() - \033[31;1m";
switch (glGetError ()) {
case GL_INVALID_ENUM :
std::cout << "invalid enum" << std::endl;
break;
case GL_INVALID_VALUE :
std::cout << "invalid value" << std::endl;
break;
case GL_INVALID_OPERATION :
std::cout << "invalid operation" << std::endl;
break;
case GL_INVALID_FRAMEBUFFER_OPERATION :
std::cout << "invalid framebuffer operation" << std::endl;
break;
case GL_OUT_OF_MEMORY :
std::cout << "out of memory" << std::endl;
break;
case GL_STACK_UNDERFLOW :
std::cout << "stack underflow" << std::endl;
break;
case GL_STACK_OVERFLOW :
std::cout << "stack overflow" << std::endl;
break;
default :
std::cout << "\033[32;1mok" << std::endl;
break;
}
std::cout << "\033[0m";
}
void dumpGLInfo ()
{
std::cout << "OpenGL-vendor:\n\t"
<< glGetString (GL_VENDOR)
<< "\n\n";
std::cout << "OpenGL-renderer:\n\t"
<< glGetString (GL_RENDERER)
<< "\n\n";
std::cout << "OpenGL-version:\n\t"
<< glGetString (GL_VERSION)
<< "\n\n";
std::cout << "OpenGL-shading-language:\n\t"
<< glGetString (GL_SHADING_LANGUAGE_VERSION)
<< "\n\n";
std::cout << "OpenGL-extensions:\n";
std::stringstream stream ((const char*) glGetString (GL_EXTENSIONS));
std::istream_iterator<std::string> iter (stream);
std::istream_iterator<std::string> end;
std::list<std::string> extensions (iter, end);
for (auto extension : extensions) {
std::cout << "\t" << extension << std::endl;
}
std::cout << std::endl;
std::cout << "created OpenGL-context:" << std::endl;
int r, g, b, depth, dblbuf, samples;
SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &r);
SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &g);
SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &b);
SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &depth);
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &dblbuf);
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &samples);
std::cout << "\t" << r << " bit red-channel" << std::endl;
std::cout << "\t" << g << " bit green-channel" << std::endl;
std::cout << "\t" << b << " bit blue-channel" << std::endl;
std::cout << "\t" << depth << " bit z-buffer" << std::endl;
std::cout << "\t" << samples << " msaa-samples" << std::endl;
std::cout << "\t" << (dblbuf ? "is double-buffered" : "not double-buffered")
<< std::endl
<< std::endl;
}
GLuint createTexture (const char* filename)
{
if (!filename) {
return 0;
}
GLuint texture = 0;
SDL_Surface* surface = NULL;
surface = IMG_Load (filename);
if (!surface) {
std::cout << "Failed to create texture:" << IMG_GetError() << std::endl;
return 0;
}
SDL_Surface* converted = NULL;
converted = SDL_ConvertSurfaceFormat (surface, SDL_PIXELFORMAT_ABGR8888, 0);
SDL_FreeSurface (surface);
glGenTextures (1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D (GL_TEXTURE_2D,
0,
GL_RGBA,
converted->w,
converted->h,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
converted->pixels);
SDL_FreeSurface (converted);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenerateMipmap (GL_TEXTURE_2D);
glBindTexture (GL_TEXTURE_2D, 0);
return texture;
}
GLuint loadShader (const char *src, GLenum type)
{
checkGLError (nullptr);
GLuint shader = glCreateShader (type);
checkGLError ("glCreateShader");
if (shader)
{
GLint compiled;
checkGLError (nullptr);
glShaderSource (shader, 1, &src, NULL);
checkGLError ("glShaderSource");
checkGLError (nullptr);
glCompileShader (shader);
checkGLError ("glCompileShader");
checkGLError (nullptr);
glGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
checkGLError ("glGetShaderiv");
if (!compiled)
{
GLchar log[1024];
checkGLError (nullptr);
glGetShaderInfoLog (shader, sizeof log - 1, NULL, log);
checkGLError ("glGetShaderInfoLog");
log[sizeof log - 1] = '\0';
std::cout << "loadShader compile failed: " << log << std::endl;
checkGLError (nullptr);
glDeleteShader (shader);
checkGLError ("glDeleteShader");
shader = 0;
}
}
return shader;
}
GLuint createShaderProgram (const char* vertexShaderSrc,
const char* fragmentShaderSrc,
bool link)
{
if (!vertexShaderSrc && !fragmentShaderSrc)
return 0;
GLuint vShaderId = 0;
if (vertexShaderSrc) {
vShaderId = loadShader (vertexShaderSrc, GL_VERTEX_SHADER);
assert (vShaderId);
}
GLuint fShaderId = 0;
if (fragmentShaderSrc) {
fShaderId = loadShader (fragmentShaderSrc, GL_FRAGMENT_SHADER);
assert (fShaderId);
}
GLuint progId = 0;
checkGLError (nullptr);
progId = glCreateProgram ();
checkGLError ("glCreateProgram");
assert (progId);
if (vertexShaderSrc) {
checkGLError (nullptr);
glAttachShader (progId, vShaderId);
checkGLError ("glAttachShader");
}
if (fragmentShaderSrc) {
checkGLError (nullptr);
glAttachShader (progId, fShaderId);
checkGLError ("glAttachShader");
}
if (!link) {
return progId;
}
checkGLError (nullptr);
glLinkProgram (progId);
checkGLError ("glLinkProgram");
GLint linked = 0;
checkGLError (nullptr);
glGetProgramiv (progId, GL_LINK_STATUS, &linked);
checkGLError ("glGetProgramiv");
if (!linked)
{
GLchar log[1024];
checkGLError (nullptr);
glGetProgramInfoLog (progId, sizeof log - 1, NULL, log);
checkGLError ("glGetProgramInfoLog");
log[sizeof log - 1] = '\0';
std::cout << "Link failed: " << log << std::endl;
glDeleteProgram (progId);
return 0;
}
return progId;
}
void linkShaderProgram (GLuint progId)
{
checkGLError (nullptr);
glLinkProgram (progId);
checkGLError ("glLinkProgram");
GLint linked = 0;
checkGLError (nullptr);
glGetProgramiv (progId, GL_LINK_STATUS, &linked);
checkGLError ("glGetProgramiv");
if (!linked)
{
GLchar log[1024];
checkGLError (nullptr);
glGetProgramInfoLog (progId, sizeof log - 1, NULL, log);
checkGLError ("glGetProgramInfoLog");
log[sizeof log - 1] = '\0';
std::cout << "Link failed: " << log << std::endl;
glDeleteProgram (progId);
}
}
GLuint createVBO (GLsizeiptr size, const GLvoid* data, GLenum usage)
{
GLuint vbo = 0;
checkGLError (nullptr);
glGenBuffers (1, &vbo);
checkGLError ("glGenBuffers");
checkGLError (nullptr);
glBindBuffer (GL_ARRAY_BUFFER, vbo);
checkGLError ("glBindBuffer");
checkGLError (nullptr);
glBufferData (GL_ARRAY_BUFFER, size, data, usage);
checkGLError ("glBufferData");
checkGLError (nullptr);
glBindBuffer (GL_ARRAY_BUFFER, 0);
checkGLError ("glBindBuffer");
return vbo;
}
void updateVBO (GLuint vbo, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
checkGLError (nullptr);
glBindBuffer (GL_ARRAY_BUFFER, vbo);
checkGLError ("glBindBuffer");
checkGLError (nullptr);
glBufferData (GL_ARRAY_BUFFER, size, data, usage);
checkGLError ("glBufferData");
checkGLError (nullptr);
glBindBuffer (GL_ARRAY_BUFFER, 0);
checkGLError ("glBindBuffer");
}