From 6a4851bb5325e96e1401783b68a64e8a932459f8 Mon Sep 17 00:00:00 2001 From: ExeRSolver Date: Sun, 10 May 2026 21:44:20 -0700 Subject: [PATCH] corrected dragon standardization --- docs/gameplay/rng.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/gameplay/rng.md b/docs/gameplay/rng.md index 92d1653e..88941e40 100644 --- a/docs/gameplay/rng.md +++ b/docs/gameplay/rng.md @@ -37,12 +37,12 @@ This document will describe what is standardized based on RNG Seed. - The sequence of target block height offsets is standardized within each phase - The target block height offset for zero cycles is 0-15 blocks, as opposed to the 0-20 in vanilla - Direction changes are standardized within each phase -- Strafes are standardized -- Perches are standardized +- Strafe rolls are standardized +- Perch rolls are standardized ::: details Strafe/perch standardization details - When the dragon spawns and after each strafe, a standardized random number between 0 and 1 is chosen. The dragon strafes when the cumulative probability of having not yet strafed drops below the random number. + When the dragon spawns or rolls a strafe, a standardized random number between 0 and 1 is chosen. The dragon strafes when the probability of having not yet rolled a strafe drops below the random number. - Perch standardization is similar, however the dragon also perches if the cumulative probability of having not yet perched drops below 0.1. + Perch standardization is similar, however the dragon also perches if the probability of having not yet rolled a perch drops below 0.1. ::: ## Mob Spawners