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SNES/NES emulators locked to 8:7 aspect ratio in Native scaling #812

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@abadai

It currently doesn't seem possible to create an integer scaled image of SNES games while simultaneously maintaining a 4:3 aspect ratio. Native scaling forces 8:7 in all cases, and Aspect does not apply any integer scaling. Integer is preferable in order to apply even scanlines shaders. NES core also has the same problem.

Is it possible to specify separate aspect ratio and scaling options for these cores?

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