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Circular Tiling Support (for seamless textures/panoramic backgrounds) #1905

Description

@Phylliida

Describe the Issue
Via ggml-org#16985 and leejet/stable-diffusion.cpp#914 stable diffusion cpp now has support for seamless textures (on a torus), either looping x (--circularx), looping y (--circulary), or both (--circular)

It would be nice if KoboldCpp exposed these parameters in the sd ui and via the api.

Additional Information:

Requires syncronizing stable diffusion cpp and ggml with most recent version.

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