The FSR Frame Generation feature seems to be only partially integrated and is not fully functional in the current build.
Observed behavior
- Frame Generation option is present / related code exists, but the full runtime path does not seem completed.
- The feature cannot be reliably enabled end-to-end in normal rendering flow.
Expected behavior
- FSR Frame Generation should be fully integrated and runnable in the rendering pipeline.
- Users should be able to enable it and observe consistent frame generation behavior with correct motion vectors / timing / presentation flow.
Additional notes
- This may be related to missing final integration steps in the Frame Generation pipeline (resource wiring, frame pacing, or presentation path).
Environment
- OS: Windows 11
- GPU: [please fill]
- Driver: [please fill]
- Branch/Commit: [please fill]
- Build type: [Debug/Release]
The FSR Frame Generation feature seems to be only partially integrated and is not fully functional in the current build.
Observed behavior
Expected behavior
Additional notes
Environment