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FSR Frame Generation integration appears incomplete #5

Description

@LihbGame

The FSR Frame Generation feature seems to be only partially integrated and is not fully functional in the current build.

Observed behavior

  • Frame Generation option is present / related code exists, but the full runtime path does not seem completed.
  • The feature cannot be reliably enabled end-to-end in normal rendering flow.

Expected behavior

  • FSR Frame Generation should be fully integrated and runnable in the rendering pipeline.
  • Users should be able to enable it and observe consistent frame generation behavior with correct motion vectors / timing / presentation flow.

Additional notes

  • This may be related to missing final integration steps in the Frame Generation pipeline (resource wiring, frame pacing, or presentation path).

Environment

  • OS: Windows 11
  • GPU: [please fill]
  • Driver: [please fill]
  • Branch/Commit: [please fill]
  • Build type: [Debug/Release]

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