Commit d7ca65f
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perf(studio): preview scale selector and prefetch worker pool
Heavy scenarios (glass, camera, parallax) cost ~150ms CPU per frame at
full resolution — 4.5x the 33ms budget of 30fps playback — and the
single prefetch thread rendered at scale 1.0, so the cache drained and
playback stalled while the exported MP4 (parallel, offline) was smooth.
- render preview frames at a UI-selected scale (100/75/50/25%, default
50%); the scale is part of the frame cache key and a scale switch
purges stale-scale entries on first insert
- replace the single prefetch thread with a worker pool
(cores-2, clamped to [2,6]); workers spread over the window through a
shared claim set so no frame is rendered twice concurrently
- the transport bar gains a preview-quality select; export still
renders at 100%1 parent 11bd69e commit d7ca65f
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