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Copy pathPlugin.cs
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37 lines (30 loc) · 1.05 KB
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using UnityEngine;
using MelonLoader;
using Il2CppInterop.Runtime.Injection;
using KnightPose;
[assembly: MelonInfo(typeof(Plugin), ModInfo.MOD_NAME, ModInfo.MOD_VERSION, ModInfo.MOD_AUTHOR, $"{ModInfo.MOD_LINK}/releases/latest/download/Release.zip")]
[assembly: MelonGame("Landfall Games", "Knightfall")]
namespace KnightPose;
internal class Plugin : MelonMod
{
public override void OnInitializeMelon()
{
LoggerInstance.Msg($"Plugin {ModInfo.MOD_NAME} loaded successfully!");
RegisterComponents();
AddComponents();
}
private void AddComponents()
{
GameObject progressCanvasGO = new("ProgressCanvas");
progressCanvasGO.AddComponent<ProgressCanvas>();
progressCanvasGO.hideFlags = HideFlags.HideAndDontSave;
}
/// <summary>
/// Register custom classes to Il2Cpp.
/// </summary>
private static void RegisterComponents()
{
if (!ClassInjector.IsTypeRegisteredInIl2Cpp(typeof(ProgressCanvas)))
ClassInjector.RegisterTypeInIl2Cpp(typeof(ProgressCanvas));
}
}