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Copy pathMiningTurtle.lua
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233 lines (205 loc) · 3.8 KB
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inventorySpace = {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}
Torch = true
EnderChest = false
--Calculations based on config
if turtle.getItemCount(4) == 0 then
print("No torches detected in Inventory slot 4, Torch placing disabled.")
Torch = false
end
if Torch == true then
table.remove(inventorySpace, 1)
end
if turtle.getItemCount(1) > 1 then
print("More than one chest detected, EnderChest mode == false.")
EnderChest = false
end
function debug(Str, Val)
local debug = false
if debug == true then
print(Str .. ": " .. tostring(Val))
end
end
function breakBlock()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
end
function breakBlockUp()
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
end
function unload()
for i, inventorySpace in pairs(inventorySpace) do
turtle.select(inventorySpace)
turtle.drop()
end
turtle.select(1)
end
function placeChest()
breakBlock()
if EnderChest then
turtle.select(1)
turtle.place()
unload()
turtle.dig()
else
turtle.select(1)
turtle.place()
unload()
end
end
function checkInventory()
if turtle.getFuelLevel() < 1280 then
print("fuel Level: " .. turtle.getFuelLevel())
for i, inventorySpace in pairs(inventorySpace) do
turtle.select(inventorySpace)
if turtle.refuel(10) then
print("Refuelling " .. turtle.getFuelLevel())
end
end
end
if turtle.getItemCount(16) > 0 then
placeChest()
end
end
function placeTorch()
if Torch == true and turtle.getItemCount(4) > 1 then
turtle.select(4)
turtle.turnLeft()
turtle.turnLeft()
turtle.dig()
turtle.place()
turtle.turnRight()
turtle.turnRight()
end
end
function blacklist()
for i = 2, 3 do
bl = false
debug("Blacklist Forward", i)
turtle.select(i)
if turtle.compare() then
debug("blacklist Compare", turtle.compare())
bl = true
break
end
end
return bl
end
function blacklistUp()
for i = 2, 3 do
bl = false
debug("Blacklist up", i)
turtle.select(i)
if turtle.compareUp() then
debug("blacklist Compare", turtle.compareUp())
bl = true
break
end
end
return bl
end
function blacklistDown()
for i = 2, 3 do
bl = false
debug("Blacklist Down", i)
turtle.select(i)
if turtle.compareDown() then
debug("blacklist Compare", turtle.compareDown())
bl = true
break
end
end
return bl
end
function compare()
if blacklist() == false then
turtle.dig()
end
end
function compareUp()
compare()
if blacklistUp() == false then
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
end
end
function compareDown()
compare()
if blacklistDown() == false then
turtle.digDown()
end
end
function compareSides()
turtle.turnLeft()
compare()
turtle.turnRight()
turtle.turnRight()
compare()
turtle.turnLeft()
end
function dig()
breakBlock()
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
if turtle.forward() then
return true
else
turtle.attack()
return false
end
end
function mineShaft()
for i=1, 16 do
if not dig() then
i=i-1
end
compareDown()
compareSides()
end
breakBlockUp()
checkInventory()
turtle.up()
compareUp()
compareSides()
turtle.turnLeft()
turtle.turnLeft()
placeTorch()
for i=1, 16 do
if not turtle.forward() then
breakBlock()
turtle.attack()
i=i-1
end
compareUp()
compareSides()
end
turtle.down()
if EnderChest then
checkInventory()
end
end
function branch()
for i = 0, 8 do
turtle.turnRight()
mineShaft()
mineShaft()
turtle.turnLeft()
dig()
placeTorch()
for i = 1, 2 do
if not dig() then
i=i-1
end
end
end
end
--main
branch()