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<!-- HTML header for doxygen 1.15.0-->
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<div class="header">
<div class="headertitle"><div class="title">Collision Class Reference<div class="ingroups"><a class="el" href="group__hsl.html">HSL</a></div></div></div>
</div><!--header-->
<div class="contents">
<p>Entity collision functions.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 id="header-pub-methods" class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a520d6e4fe37531a801ee93ace5411098" id="r_a520d6e4fe37531a801ee93ace5411098"><td class="memItemLeft">void </td><td class="memItemRight"><a class="el" href="#a520d6e4fe37531a801ee93ace5411098">ProcessEntityMovement</a> (<a class="el" href="classEntity.html">Entity</a> entity, hitbox outer, hitbox inner)</td></tr>
<tr class="memdesc:a520d6e4fe37531a801ee93ace5411098"><td class="mdescLeft"> </td><td class="mdescRight">Processes movement of an instance with an outer hitbox and an inner hitboxes. <br /></td></tr>
<tr class="memitem:a5af10a892c0d13010a2a13ca9cbbaca6" id="r_a5af10a892c0d13010a2a13ca9cbbaca6"><td class="memItemLeft">boolean </td><td class="memItemRight"><a class="el" href="#a5af10a892c0d13010a2a13ca9cbbaca6">CheckTileCollision</a> (<a class="el" href="classEntity.html">Entity</a> entity, bitfield cLayers, <a class="el" href="group__hsl.html#ga4461cad22bc25b35f83798a103afe08e">CMODE</a> cMode, integer cPlane, integer xOffset, integer yOffset, boolean setPos)</td></tr>
<tr class="memdesc:a5af10a892c0d13010a2a13ca9cbbaca6"><td class="mdescLeft"> </td><td class="mdescRight">Checks tile collision based on where an instance should check. <br /></td></tr>
<tr class="memitem:a9ba5dfb6df0fbe157745e457b9171e77" id="r_a9ba5dfb6df0fbe157745e457b9171e77"><td class="memItemLeft">boolean </td><td class="memItemRight"><a class="el" href="#a9ba5dfb6df0fbe157745e457b9171e77">CheckTileGrip</a> (<a class="el" href="classEntity.html">Entity</a> entity, bitfield cLayers, <a class="el" href="group__hsl.html#ga4461cad22bc25b35f83798a103afe08e">CMODE</a> cMode, integer cPlane, integer xOffset, integer yOffset, decimal tolerance)</td></tr>
<tr class="memdesc:a9ba5dfb6df0fbe157745e457b9171e77"><td class="mdescLeft"> </td><td class="mdescRight">Keeps an instance gripped to tile collision based on where an instance should check. <br /></td></tr>
<tr class="memitem:a4df406c5a26923e3a25fbe80fffdeeb7" id="r_a4df406c5a26923e3a25fbe80fffdeeb7"><td class="memItemLeft">boolean </td><td class="memItemRight"><a class="el" href="#a4df406c5a26923e3a25fbe80fffdeeb7">CheckEntityTouch</a> (<a class="el" href="classEntity.html">Entity</a> thisEntity, hitbox thisHitbox, <a class="el" href="classEntity.html">Entity</a> otherEntity, hitbox otherHitbox)</td></tr>
<tr class="memdesc:a4df406c5a26923e3a25fbe80fffdeeb7"><td class="mdescLeft"> </td><td class="mdescRight">Checks if an instance is touching another instance with their respective hitboxes. <br /></td></tr>
<tr class="memitem:a8ce0c5409e72c36f46952a36ccb064ae" id="r_a8ce0c5409e72c36f46952a36ccb064ae"><td class="memItemLeft">boolean </td><td class="memItemRight"><a class="el" href="#a8ce0c5409e72c36f46952a36ccb064ae">CheckEntityCircle</a> (<a class="el" href="classEntity.html">Entity</a> thisEntity, decimal thisRadius, <a class="el" href="classEntity.html">Entity</a> otherEntity, decimal otherRadius)</td></tr>
<tr class="memdesc:a8ce0c5409e72c36f46952a36ccb064ae"><td class="mdescLeft"> </td><td class="mdescRight">Checks if an instance is touching another instance with within their respective radii. <br /></td></tr>
<tr class="memitem:a0cb2ed3d06a9e261996e25a3b92b062c" id="r_a0cb2ed3d06a9e261996e25a3b92b062c"><td class="memItemLeft"><a class="el" href="group__hsl.html#gaaa53ca0b650dfd85c4f59fa156f7a2cc">C</a> </td><td class="memItemRight"><a class="el" href="#a0cb2ed3d06a9e261996e25a3b92b062c">CheckEntityBox</a> (<a class="el" href="classEntity.html">Entity</a> thisEntity, hitbox thisHitbox, <a class="el" href="classEntity.html">Entity</a> otherEntity, hitbox otherHitbox, boolean setValues)</td></tr>
<tr class="memdesc:a0cb2ed3d06a9e261996e25a3b92b062c"><td class="mdescLeft"> </td><td class="mdescRight">Checks if an instance is touching another instance with their respective hitboxes and sets the values of the other instance if specified. <br /></td></tr>
<tr class="memitem:aefc0fa19d4a8098af1277bc977f63228" id="r_aefc0fa19d4a8098af1277bc977f63228"><td class="memItemLeft">boolean </td><td class="memItemRight"><a class="el" href="#aefc0fa19d4a8098af1277bc977f63228">CheckEntityPlatform</a> (<a class="el" href="classEntity.html">Entity</a> thisEntity, hitbox thisHitbox, <a class="el" href="classEntity.html">Entity</a> otherEntity, hitbox otherHitbox, boolean setValues)</td></tr>
<tr class="memdesc:aefc0fa19d4a8098af1277bc977f63228"><td class="mdescLeft"> </td><td class="mdescRight">Checks if an instance is touching the top of another instance with their respective hitboxes and sets the values of the other instance if specified. <br /></td></tr>
</table>
<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Entity collision functions. </p>
</div><a name="doc-func-members" id="doc-func-members"></a><h2 id="header-doc-func-members" class="groupheader">Member Function Documentation</h2>
<a id="a0cb2ed3d06a9e261996e25a3b92b062c" name="a0cb2ed3d06a9e261996e25a3b92b062c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0cb2ed3d06a9e261996e25a3b92b062c">◆ </a></span>CheckEntityBox()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="group__hsl.html#gaaa53ca0b650dfd85c4f59fa156f7a2cc">C</a> Collision.CheckEntityBox </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>thisEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>thisHitbox</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>otherEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>otherHitbox</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">boolean</td> <td class="paramname"><span class="paramname"><em>setValues</em></span> )</td>
</tr>
</table>
</div><div class="memdoc">
<p>Checks if an instance is touching another instance with their respective hitboxes and sets the values of the other instance if specified. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">thisEntity</td><td>The first instance to check. </td></tr>
<tr><td class="paramname">thisHitbox</td><td>The first entity's hitbox. </td></tr>
<tr><td class="paramname">otherEntity</td><td>The other instance to check. </td></tr>
<tr><td class="paramname">otherHitbox</td><td>The other entity's hitbox. </td></tr>
<tr><td class="paramname">setValues</td><td>Whether to set the values of the other entity. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Returns the side the entities are colliding on. </dd></dl>
</div>
</div>
<a id="a8ce0c5409e72c36f46952a36ccb064ae" name="a8ce0c5409e72c36f46952a36ccb064ae"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8ce0c5409e72c36f46952a36ccb064ae">◆ </a></span>CheckEntityCircle()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">boolean Collision.CheckEntityCircle </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>thisEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">decimal</td> <td class="paramname"><span class="paramname"><em>thisRadius</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>otherEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">decimal</td> <td class="paramname"><span class="paramname"><em>otherRadius</em></span> )</td>
</tr>
</table>
</div><div class="memdoc">
<p>Checks if an instance is touching another instance with within their respective radii. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">thisEntity</td><td>The first instance to check. </td></tr>
<tr><td class="paramname">thisRadius</td><td>Radius of the first entity to check. </td></tr>
<tr><td class="paramname">otherEntity</td><td>The other instance to check. </td></tr>
<tr><td class="paramname">otherRadius</td><td>Radius of the other entity to check. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Returns whether the entities have collided. </dd></dl>
</div>
</div>
<a id="aefc0fa19d4a8098af1277bc977f63228" name="aefc0fa19d4a8098af1277bc977f63228"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aefc0fa19d4a8098af1277bc977f63228">◆ </a></span>CheckEntityPlatform()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">boolean Collision.CheckEntityPlatform </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>thisEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>thisHitbox</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>otherEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>otherHitbox</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">boolean</td> <td class="paramname"><span class="paramname"><em>setValues</em></span> )</td>
</tr>
</table>
</div><div class="memdoc">
<p>Checks if an instance is touching the top of another instance with their respective hitboxes and sets the values of the other instance if specified. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">thisEntity</td><td>The first instance to check. </td></tr>
<tr><td class="paramname">thisHitbox</td><td>The first entity's hitbox. </td></tr>
<tr><td class="paramname">otherEntity</td><td>The other instance to check whether it is on top of the first instance. </td></tr>
<tr><td class="paramname">otherHitbox</td><td>The other entity's hitbox. </td></tr>
<tr><td class="paramname">setValues</td><td>Whether to set the values of the other entity. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Returns whether the entities have collided. </dd></dl>
</div>
</div>
<a id="a4df406c5a26923e3a25fbe80fffdeeb7" name="a4df406c5a26923e3a25fbe80fffdeeb7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4df406c5a26923e3a25fbe80fffdeeb7">◆ </a></span>CheckEntityTouch()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">boolean Collision.CheckEntityTouch </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>thisEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>thisHitbox</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>otherEntity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>otherHitbox</em></span> )</td>
</tr>
</table>
</div><div class="memdoc">
<p>Checks if an instance is touching another instance with their respective hitboxes. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">thisEntity</td><td>The first instance to check. </td></tr>
<tr><td class="paramname">thisHitbox</td><td>The first entity's hitbox. </td></tr>
<tr><td class="paramname">otherEntity</td><td>The other instance to check. </td></tr>
<tr><td class="paramname">otherHitbox</td><td>The other entity's hitbox. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Returns whether the entities are touching. </dd></dl>
</div>
</div>
<a id="a5af10a892c0d13010a2a13ca9cbbaca6" name="a5af10a892c0d13010a2a13ca9cbbaca6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5af10a892c0d13010a2a13ca9cbbaca6">◆ </a></span>CheckTileCollision()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">boolean Collision.CheckTileCollision </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bitfield</td> <td class="paramname"><span class="paramname"><em>cLayers</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__hsl.html#ga4461cad22bc25b35f83798a103afe08e">CMODE</a></td> <td class="paramname"><span class="paramname"><em>cMode</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">integer</td> <td class="paramname"><span class="paramname"><em>cPlane</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">integer</td> <td class="paramname"><span class="paramname"><em>xOffset</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">integer</td> <td class="paramname"><span class="paramname"><em>yOffset</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">boolean</td> <td class="paramname"><span class="paramname"><em>setPos</em></span> )</td>
</tr>
</table>
</div><div class="memdoc">
<p>Checks tile collision based on where an instance should check. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">entity</td><td>The instance to base the values on. </td></tr>
<tr><td class="paramname">cLayers</td><td>Which layers the entity can collide with. </td></tr>
<tr><td class="paramname">cMode</td><td>Collision mode of the entity. </td></tr>
<tr><td class="paramname">cPlane</td><td>Collision plane of which to get the collision (A or B). </td></tr>
<tr><td class="paramname">xOffset</td><td>How far from the entity's X value to start. </td></tr>
<tr><td class="paramname">yOffset</td><td>How far from the entity's Y value to start. </td></tr>
<tr><td class="paramname">setPos</td><td>Whether to set the entity's position if collision is found. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Returns whether the instance has collided with a tile. </dd></dl>
</div>
</div>
<a id="a9ba5dfb6df0fbe157745e457b9171e77" name="a9ba5dfb6df0fbe157745e457b9171e77"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9ba5dfb6df0fbe157745e457b9171e77">◆ </a></span>CheckTileGrip()</h2>
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<td class="memname">boolean Collision.CheckTileGrip </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bitfield</td> <td class="paramname"><span class="paramname"><em>cLayers</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="group__hsl.html#ga4461cad22bc25b35f83798a103afe08e">CMODE</a></td> <td class="paramname"><span class="paramname"><em>cMode</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">integer</td> <td class="paramname"><span class="paramname"><em>cPlane</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">integer</td> <td class="paramname"><span class="paramname"><em>xOffset</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">integer</td> <td class="paramname"><span class="paramname"><em>yOffset</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">decimal</td> <td class="paramname"><span class="paramname"><em>tolerance</em></span> )</td>
</tr>
</table>
</div><div class="memdoc">
<p>Keeps an instance gripped to tile collision based on where an instance should check. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">entity</td><td>The instance to move. </td></tr>
<tr><td class="paramname">cLayers</td><td>Which layers the entity can collide with. </td></tr>
<tr><td class="paramname">cMode</td><td>Collision mode of the entity. </td></tr>
<tr><td class="paramname">cPlane</td><td>Collision plane of which to get the collision (A or B). </td></tr>
<tr><td class="paramname">xOffset</td><td>How far from the entity's X value to start. </td></tr>
<tr><td class="paramname">yOffset</td><td>How far from the entity's Y value to start. </td></tr>
<tr><td class="paramname">tolerance</td><td>How far of a tolerance the entity should check for. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Returns whether to grip the instance. </dd></dl>
</div>
</div>
<a id="a520d6e4fe37531a801ee93ace5411098" name="a520d6e4fe37531a801ee93ace5411098"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a520d6e4fe37531a801ee93ace5411098">◆ </a></span>ProcessEntityMovement()</h2>
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<td class="memname">void Collision.ProcessEntityMovement </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a></td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>outer</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">hitbox</td> <td class="paramname"><span class="paramname"><em>inner</em></span> )</td>
</tr>
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<p>Processes movement of an instance with an outer hitbox and an inner hitboxes. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">entity</td><td>The instance to move. </td></tr>
<tr><td class="paramname">outer</td><td>The outer hitbox. </td></tr>
<tr><td class="paramname">inner</td><td>The inner hitbox. </td></tr>
</table>
</dd>
</dl>
</div>
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