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349 lines (292 loc) · 6.36 KB
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#ifndef __LUABLIP_H__
#define __LUABLIP_H__
struct Blip
{
int entity;
const int type = 5; // (Types are, Player = 0, Vehicle = 1, Object = 2, NPC = 3, Checkpoint = 4, Blip = 5)
Blip()
{
entity = -1;
}
int Create(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 2)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
CVector3 pos = CVector3();
if (lua_istable(L, 2))
{
lua_getfield(L, 2, "x");
lua_rawgeti(L, 2, 1);
pos.x = lua_tonumber(L, -2);
lua_pop(L, 1);
lua_getfield(L, 2, "y");
lua_rawgeti(L, 2, 1);
pos.y = lua_tonumber(L, -2);
lua_pop(L, 1);
lua_getfield(L, 2, "z");
lua_rawgeti(L, 2, 1);
pos.z = lua_tonumber(L, -2);
lua_pop(L, 1);
}
ent->entity = API::Blip::Create(pos);
ent = nullptr;
}
else
{
API::Log::Warning("Blip:Create requires arg (table{x = float, y = float, z = float}).");
}
lua_pop(L, args);
return 0;
}
int GetPosition(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
lua_pop(L, args);
CVector3 poss = API::Entity::GetPosition(ent->entity);
/*Vec pos(poss.x, poss.y, poss.z);
lua_pushlightuserdata(L, &pos);*/
lua_newtable(L);
lua_pushinteger(L, poss.x);
lua_setfield(L, -2, "x");
lua_pushinteger(L, poss.y);
lua_setfield(L, -2, "y");
lua_pushinteger(L, poss.z);
lua_setfield(L, -2, "z");
ent = nullptr;
}
else
{
lua_pop(L, args);
API::Log::Warning("Blip:GetPosition requires no args.");
lua_pushnil(L);
}
return 1;
}
int SetPosition(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 2 || args == 4)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
CVector3 poss;
if (args == 2)
{
if (lua_isuserdata(L, 2))
{
Vector3* pos = luabridge::Userdata::get<Vector3>(L, 2, false);
poss = { pos->coord[0], pos->coord[1], pos->coord[2] };
pos = nullptr;
}
else if (lua_istable(L, 2))
{
lua_getfield(L, 2, "x");
lua_rawgeti(L, 2, 1);
poss.x = lua_tonumber(L, -2);
lua_pop(L, 1);
lua_getfield(L, 2, "y");
lua_rawgeti(L, 2, 1);
poss.y = lua_tonumber(L, -2);
lua_pop(L, 1);
lua_getfield(L, 2, "z");
lua_rawgeti(L, 2, 1);
poss.z = lua_tonumber(L, -2);
lua_pop(L, 1);
}
}
else
{
poss.x = lua_tonumber(L, 2);
poss.x = lua_tonumber(L, 3);
poss.x = lua_tonumber(L, 4);
}
API::Entity::SetPosition(ent->entity, poss);
ent = nullptr;
}
else
{
API::Log::Warning("Blip:SetPosition requires args (table{x = float, y = float, z = float}) OR (float x, float y, float z).");
}
lua_pop(L, args);
return 0;
}
int Show(lua_State* L);
int Hide(lua_State* L);
int ShowToAll(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
API::Blip::ShowToAll(ent->entity);
ent = nullptr;
}
else
{
API::Log::Warning("Blip:ShowToAll requires no args.");
}
lua_pop(L, args);
return 0;
}
int HideFromAll(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
API::Blip::HideFromAll(ent->entity);
ent = nullptr;
}
else
{
API::Log::Warning("Blip:HideFromAll requires no args.");
}
lua_pop(L, args);
return 0;
}
int GetColor(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
const int color = API::Blip::GetColor(ent->entity);
lua_pop(L, args);
lua_pushinteger(L, color);
ent = nullptr;
}
else
{
lua_pop(L, args);
API::Log::Warning("Blip:GetColor requires no args.");
lua_pushnil(L);
}
return 1;
}
int SetColor(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 2)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
API::Blip::SetColor(ent->entity, lua_tointeger(L, 2));
ent = nullptr;
}
else
{
API::Log::Warning("Blip:SetColor requires arg (int color).");
}
lua_pop(L, args);
return 0;
}
int GetSprite(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
const int sprite = API::Blip::GetSprite(ent->entity);
lua_pop(L, args);
lua_pushinteger(L, sprite);
ent = nullptr;
}
else
{
lua_pop(L, args);
API::Log::Warning("Blip:GetSprite requires no args.");
lua_pushnil(L);
}
return 1;
}
int SetSprite(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 2)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
API::Blip::SetSprite(ent->entity, lua_tointeger(L, 2));
ent = nullptr;
}
else
{
API::Log::Warning("Blip:SetSprite requires arg (int sprite).");
}
lua_pop(L, args);
return 0;
}
int GetText(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
const std::string text = API::Blip::GetText(ent->entity);
lua_pop(L, args);
lua_pushstring(L, text.c_str());
ent = nullptr;
}
else
{
lua_pop(L, args);
API::Log::Warning("Blip:GetText requires no args.");
lua_pushnil(L);
}
return 1;
}
int SetText(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 2)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
API::Blip::SetText(ent->entity, lua_tostring(L, 2));
ent = nullptr;
}
else
{
API::Log::Warning("Blip:SetText requires arg (string text).");
}
lua_pop(L, args);
return 0;
}
int IsShortRanged(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 1)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
const bool state = API::Blip::IsShortRanged(ent->entity);
lua_pop(L, args);
lua_pushboolean(L, state);
ent = nullptr;
}
else
{
lua_pop(L, args);
API::Log::Warning("Blip:IsShortRanged requires no args.");
lua_pushnil(L);
}
return 1;
}
int SetShortRanged(lua_State* L)
{
const int args = lua_gettop(L);
if (args == 2)
{
Blip* ent = luabridge::Userdata::get<Blip>(L, 1, false);
API::Blip::SetShortRanged(ent->entity, lua_toboolean(L, 2));
ent = nullptr;
}
else
{
API::Log::Warning("Blip:SetShortRanged requires arg (bool state).");
}
lua_pop(L, args);
return 0;
}
};
#endif