-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
118 lines (106 loc) · 4.19 KB
/
Copy pathscript.js
File metadata and controls
118 lines (106 loc) · 4.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
const character = ['andre','angar','bezi','diego','gomez','kruk','lares','lee','lester','milten','saturas','thorus','wrzod','xardas','yberion'];
//nowa gra
function start(game_lvl) {
let character_fill = drawBoards(game_lvl);
let card = $('.divCard');
let card_discovered = null;
let one_visible = false;
let turn_counter = 0;
let lock = false;
let pairs_left = character_fill.length / 2;
//przypisanie zdarzenia
card.on('click', function() {
let index_card = card.index(this);
revealCard(index_card);
});
//mieszanie elementów tablicy
function replace(array, numer_one, numer_two) {
let tmp = array[numer_one];
array[numer_one] = array[numer_two];
array[numer_two] = tmp;
}
function mixingCards(array) {
let length = array.length;
for(let i = 0; i < length - 2; i++) {
let j = Math.floor(Math.random() * (length - i)) + i;
replace(array,i,j);
}
return array;
}
//wybieranie losowych kart zależnie od poziomu gry
function fill(array, quantity) {
let length = array.length;
let tmp = Array(quantity);
for(let i = 0; i < quantity; i++) {
let j = Math.floor(Math.random() * (length - 1));
tmp[i] = array[j];
array.splice(j,1);
length--;
}
return tmp.concat(tmp);
}
//tworzenie planszy
function drawBoards(quantity) {
let character_fill = fill(character,quantity);
character_fill = mixingCards(character_fill);
let length_character_fill = character_fill.length;
$('.row').html('<div class = "col-12"><h1>Game of Gothic</h1></div>');
for(let i = 0; i < length_character_fill; i++) {
let html_string = $('.row').html();
$('.row').html(html_string + '<div class = "col-sm-6 col-md-4 col-xl-2 col-md-offset-5"><img src = "img/gothic.png" class = "divCard img-fluid" id = "image' + i + '"/> </div>');
}
$('.row').html($('.row').html() + '<div class = "col-12 score"><h3>Turn counter: 0</h3></div>');
return character_fill;
}
//zmiana obrazka
function changeImage(index_card, image){
$('#image' + index_card).addClass('change');
setTimeout(function() {$('#image' + index_card).attr('src',image)},300);
}
//sprawdzenie czy odkryte karty do siebie pasuja
function revealCard(index_card) {
if(lock == false && index_card != card_discovered){
lock = true;
changeImage(index_card,'img/' + character_fill[index_card] + '.webp');
$('#image' + index_card).addClass('cardActive');
if(one_visible == true) {
if(character_fill[index_card] == character_fill[card_discovered]) {
setTimeout(function() {hideCards(index_card,card_discovered)}, 500);
pairs_left--;
} else {
setTimeout(function() {restoreCards(index_card, card_discovered)}, 1000);
}
one_visible = false;
turn_counter++;
$('.score').html('<h3>Turn counter: ' + turn_counter + '</h3>');
if(pairs_left == 0) {
setTimeout(function() {$('.row').html('<div class = "col-sm-12"><h1>You win!</h1> <br/><h2> Done in ' + turn_counter + ' turns<br/> Do you want to try again?<br/></h2><span class = "game" id = "g1" onclick = "start(4)">easy</span><br/><span class = "game" id = "g2" onclick = "start(7)">medium</span><br/><span class = "game" id "g3" onclick = "start(10)">hard</span> <br/><span class = "game" id = "g4" onclick = "start(14)">hardcore</span><br/></div>')}, 1000);
$('.score').html('');
}
} else {
lock = false;
card_discovered = index_card;
one_visible = true;
}
}
}
//ukrycie kart dopasowanych
function hideCards(cardOne, cardTwo) {
$('#image' + cardOne).css('opacity', '0');
$('#image' + cardOne).off( "click");
$('#image' + cardTwo).css('opacity', '0');
$('#image' + cardTwo).off( "click");
lock = false;
}
//ukrycie kart niedopasowanych
function restoreCards(cardOne, cardTwo){
$('#image' + cardOne).removeClass('change');
$('#image' + cardTwo).removeClass('change');
setTimeout(function() {$('#image' + cardOne).attr('src','img/gothic.png')},300);
setTimeout(function() {$('#image' + cardTwo).attr('src','img/gothic.png')},300);
$('#image' + cardOne).removeClass('cardActive');
$('#image' + cardTwo).removeClass('cardActive');
card_discovered = null;
lock = false;
}
}