From 06b9c027b161e1ce56ea742ee28c795cc7c20250 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Mon, 7 Sep 2026 08:31:44 +0000 Subject: [PATCH] [Auto] [Update] Clarify 2D navmesh walkable area now extends around obstacles for characters --- automated_updates_data.json | 2 +- docs/gdevelop5/behaviors/nav-mesh-pathfinding/index.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 88dd158d37..6cebed9b21 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "7902b7ffb6c673b0ef13f5a23b85ce339cf6de40", + "last_automated_updates_commit": "9e123021a9c712c7cfa9073e7083eab1a7cde59d", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/behaviors/nav-mesh-pathfinding/index.md b/docs/gdevelop5/behaviors/nav-mesh-pathfinding/index.md index 875edc7368..5f62d412e3 100644 --- a/docs/gdevelop5/behaviors/nav-mesh-pathfinding/index.md +++ b/docs/gdevelop5/behaviors/nav-mesh-pathfinding/index.md @@ -11,7 +11,7 @@ By using the **Floor/obstacle for pathfinding (navmesh based)** [behavior](/gdev In 3D, characters walk on the flat surfaces of these objects and go around the steep ones. Add the behavior to the floors and platforms where characters must walk, and to the walls and props they must avoid. -In 2D, objects with this behavior are always obstacles. Characters can only move inside the rectangle that contains all of them, so put obstacles around the area where characters can go. +In 2D, objects with this behavior are always obstacles. Characters can move around them, including in the area extending a bit beyond the obstacles, so place obstacles to shape the paths that characters can take. When the behavior is added to an object, some properties can be modified: