Fyrox now supports custom graphics servers, which essentially is a tiny abstraction layer from graphics API. Currently there's only one graphics server, based on OpenGL 3.3/OpenGL ES 3.0. wgpu looks like a very good cross-platform replacement for OpenGL and it is definitely worth implementing a graphics server with it.
Fyrox now supports custom graphics servers, which essentially is a tiny abstraction layer from graphics API. Currently there's only one graphics server, based on OpenGL 3.3/OpenGL ES 3.0.
wgpulooks like a very good cross-platform replacement for OpenGL and it is definitely worth implementing a graphics server with it.