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124 lines (94 loc) · 3.84 KB
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#ifndef _PARTICLE_SYSTEM_H_
#define _PARTICLE_SYSTEM_H_
#include <GL/glew.h>
#include <vector>
#include <memory>
#include "common.h"
#include "Particle.h"
#include <cuda_gl_interop.h>
class ParticleSystem
{
public:
ParticleSystem();
~ParticleSystem();
void Initialize();
void InitializeCUDA();
void Update();
void UpdateCUDA();
void Release();
ParticleSet* AllocateSPHParticles(size_t n, float particle_mass);
ParticleSet* AllocateDEMParticles(size_t n, float particle_mass);
ParticleSet* AllocateBoundaryParticles();
//void setParticles(std::vector<std::shared_ptr<Particle>> particles);
void setSPHInitialVelocity(glm::vec3 vel);
void setDEMInitialVelocity(glm::vec3 vel);
void setParticleRadius(float particle_radius);
void setHottestTemperature(float value) { m_hottest_temperature = value; };
void setCoolestTemperature(float value) { m_coolest_temperature = value; };
void setMaximumConnection(uint max_connection) { m_maximum_connection = max_connection; };
inline ParticleSet* getSPHParticles() { return m_sph_particles; };
inline ParticleSet* getDEMParticles() { return m_dem_particles; };
inline ParticleSet* getBoundaryParticles() { return m_boundary_particles; };
inline ParticleDeviceData* getBufferParticleDeviceData() { return m_buffer_device_data; };
// inline std::vector<std::shared_ptr<Particle>>& getParticles() { return m_particles; };
inline GLuint getSPH_VAO() { return m_sph_vao; };
inline GLuint getSPH_VBO_0() { return m_sph_vbo[0]; };
inline GLuint getSPH_VBO_1() { return m_sph_vbo[1]; };
inline GLuint getSPH_EBO() { return m_sph_ebo; };
inline GLuint getDEMVAO() { return m_dem_vao; };
inline GLuint getDEM_VBO_0() { return m_dem_vbo[0]; };
inline GLuint getDEM_VBO_1() { return m_dem_vbo[1]; };
inline GLuint getDEMEBO() { return m_dem_ebo; };
inline GLuint getBoundaryVAO() { return m_boundary_vao; };
inline GLuint getBoundaryVBO() { return m_boundary_vbo; };
inline GLuint getBoundaryEBO() { return m_boundary_ebo; };
inline cudaGraphicsResource** getSPHCUDAGraphicsResource() { return m_sph_cuda_vbo_resource; };
inline cudaGraphicsResource** getDEMCUDAGraphicsResource() { return m_dem_cuda_vbo_resource; };
inline cudaGraphicsResource** getBoundaryCUDAGraphicsResource() { return &m_boundary_cuda_vbo_resource; };
inline double& getUpdateTime() { return m_update_elased_time; };
inline float getParticleRadius() { return m_particle_radius; };
inline float getHottestTemperature() { return m_hottest_temperature; };
inline float getCoolestTemperature() { return m_coolest_temperature; };
inline uint getMaximumConnection() { return m_maximum_connection; };
private:
//inner function
void SetupCUDAMemory();
void RegisterCUDAVBO();
void GenerateGLBuffers();
void UpdateGLBUfferData();
ParticleSet* m_sph_particles;
ParticleSet* m_dem_particles;
ParticleSet* m_boundary_particles;
ParticleDeviceData* m_buffer_device_data;
/* OpenGL members */
//std::vector<std::shared_ptr<Particle>> m_particles;
std::vector<unsigned int> m_particle_indices;
std::vector<unsigned int> m_dem_particle_indices;
std::vector<unsigned int> m_boundary_particle_indices;
float m_particle_radius;
GLuint m_sph_vao;
GLuint m_sph_vbo[2];
GLuint m_sph_ebo;
GLuint m_dem_vao;
GLuint m_dem_vbo[2];
//GLuint m_dem_vbo;
GLuint m_dem_ebo;
GLuint m_boundary_vao;
GLuint m_boundary_vbo;
GLuint m_boundary_ebo;
GLuint m_sph_cuda_vbo[2];
GLuint m_dem_cuda_vbo[2];
//GLuint m_dem_cuda_vbo;
GLuint m_boundary_cuda_vbo;
struct cudaGraphicsResource* m_sph_cuda_vbo_resource[2];
struct cudaGraphicsResource* m_dem_cuda_vbo_resource[2];
struct cudaGraphicsResource* m_boundary_cuda_vbo_resource;
//struct cudaGraphicsResource* m_dem_color_vbo_res;
float m_hottest_temperature;
float m_coolest_temperature;
glm::vec3 m_sph_init_vel;
glm::vec3 m_dem_init_vel;
uint m_maximum_connection;
double m_update_elased_time;
};
#endif