Skip to content
This repository was archived by the owner on Aug 14, 2019. It is now read-only.
This repository was archived by the owner on Aug 14, 2019. It is now read-only.

SpawnPoint.cs triggers off of anything colliding with its trigger, not just the player #50

Description

@ErikOverflow

Describe the bug
If something else passes through the a trigger that a SpawnPoint is listening to, enemies still start spawning.

Proposed Solution
Check the triggering GameObject (go) to see that it is the player. This should not be done using tags. Instead, check to see if the triggering GameObject has a component that only the player would have (Like PlayerLevel, or PlayerStatsSystem) and only start spawning if it exists.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions