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Copy pathmain.js
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134 lines (94 loc) · 3.28 KB
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import './style.css'
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
//Setup
const scene = new THREE.Scene()
//Perspective camera to mimic what humans would see
//First argument FOV, Aspect Ratio, View Frustrum (0.1 - 1000 means everything in the camera lense)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
camera.position.setX(-3);
//render == draw
renderer.render(scene, camera);
//Torus
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
const material = new THREE.MeshStandardMaterial({ color: 0xff6347 });
//Combines geometry with material, actual thing being added to the scene
const torus = new THREE.Mesh(geometry, material);
scene.add(torus)
//Lights
const pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(5, 5, 5);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight);
//Helpers
//Shows the position of a point light
//const lightHelper = new THREE.PointLightHelper(pointLight)
//Draws 2D grid along the scene
//const gridHelper = new THREE.GridHelper(200, 50)
//scene.add(lightHelper, gridHelper)
//const controls = new OrbitControls(camera, renderer.domElement);
function addBall(){
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const ball = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3)
.fill()
.map(() => THREE.MathUtils.randFloatSpread(100));
ball.position.set(x, y, z);
scene.add(ball);
}
Array(200).fill().forEach(addBall)
//Background
const backgroundTexture = new THREE.TextureLoader().load('space.jpg');
scene.background = backgroundTexture;
//Avatar
const avatarTexture = new THREE.TextureLoader().load('easton.jpg');
const avatar = new THREE.Mesh(new THREE.BoxGeometry(3, 3, 3), new THREE.MeshBasicMaterial({ map: avatarTexture }));
scene.add(avatar);
//Moon
const moonTexture = new THREE.TextureLoader().load('moon.jpg');
const normalTexture = new THREE.TextureLoader().load('normal.jpg');
const moon = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial( {
map: moonTexture,
normalMap: normalTexture
})
);
scene.add(moon)
//Both do the same thing, three.js allows = or setter function
moon.position.z = 30;
moon.position.setX(-10);
avatar.position.x = -5;
avatar.position.x = 2;
//Scroll Animation
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05;
avatar.rotation.y += 0.01;
avatar.rotation.x += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.position.y = t * -0.0002;
}
document.body.onscroll = moveCamera
moveCamera();
//Animation Loop
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.005;
torus.rotation.z += 0.01;
moon.rotation.x += 0.005;
//controls.update();
renderer.render(scene, camera)
}
animate()