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<style>
.jfg-root{
--iron:#171310; --panel-a:#2E2823; --panel-b:#201B17; --brass:#B8863B; --brass-lt:#E8C86A;
--copper:#A6603A; --patina:#6FB4A6; --parch:#E4D8BC; --amber:#FFB23E;
--sans:system-ui,"Segoe UI",Roboto,Helvetica,Arial,sans-serif;
--disp:"Arial Narrow","Roboto Condensed",var(--sans);
color:var(--parch); font-family:var(--sans); line-height:1.5;
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border:1.5px solid var(--brass); border-radius:8px; padding:20px 22px;
background:linear-gradient(180deg,var(--panel-a),var(--panel-b));
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.jfg-steps li{counter-increment:jfg; position:relative; padding-left:44px; font-size:14px;}
.jfg-steps li::before{
content:counter(jfg); position:absolute; left:0; top:-1px; width:30px; height:30px;
display:flex; align-items:center; justify-content:center; font-family:var(--disp); font-weight:700; font-size:16px;
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.jfg-note b{color:var(--amber); font-weight:600;}
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@container (max-width:520px){ .jfg-title{font-size:19px;} .jfg-steps li{padding-left:40px;} }
</style>
<div class="jfg-root">
<div class="jfg-title">HOW TO USE THE BENCH</div>
<p class="jfg-lead">Turn a WarMachine WarJack into a playable Pathfinder stat block in six steps.</p>
<ol class="jfg-steps">
<li>Type the jack's <b>WarMachine stat line</b> into the plate on the left: SPD, STR, MAT, RAT, DEF, ARM, hit boxes, and special attacks (plus a name).</li>
<li>Pick the <b>Chassis Type</b> and the <b>Class / Chassis</b>. Weights a chassis can't be are greyed out (Khador builds no lights; colossal chassis lock to Colossal).</li>
<li>Set the <b>Arc Node</b>. Extra controls appear when they apply: Cyriss vectors relabel MAT/RAT to <b>CaL / CHD</b> and gain a <b>Hover</b> option; Retribution myrmidons get a <b>Field Power</b> box; tick <b>Unique 'Jack?</b> to nudge the CR for a character jack.</li>
<li>Press <b>Convert</b>.</li>
<li>Read the three tabs: <span class="jfg-tag">PF1e</span> Pathfinder 1st Edition, <span class="jfg-tag">PF2e</span> Pathfinder 2nd Edition, and <span class="jfg-tag">APF1e</span> a WarMachine-style hit-location "box-out" damage system.</li>
<li>On PF1e or PF2e, hit <b>Send to Foundry SBC?</b> to copy an import-ready stat block to your clipboard, then paste it into Foundry's <b>SBC</b> module (PF1) or <b>PF2e Bestiary Import</b> module (PF2).</li>
</ol>
<div class="jfg-note">
Stats are recalibrated to legal Pathfinder ranges, so a Juggernaut reads as a CR 10 threat rather than a world-ender. Damage reduction bypasses <b>adamantine</b>, which in the Iron Kingdoms is <b>Serric Steel</b>: the same metal, the same rule.
</div>
</div>