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191 lines (158 loc) · 7.42 KB
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'use strict';
<<<<<<< HEAD
let winningScore = null;
// Selecting elements
=======
// ── Element refs ──────────────────────────────────────────────────────────────
>>>>>>> 3a8206c6f0e66e43edf4bb13f613fe03ee556a4e
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.getElementById('score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const winInput = document.getElementById('win-score-input');
const scoreUp = document.getElementById('score-up');
const scoreDown = document.getElementById('score-down');
// ── Game state ────────────────────────────────────────────────────────────────
let scores, currentScore, activePlayer, playing;
// ── Helpers ───────────────────────────────────────────────────────────────────
const getWinScore = () => {
const v = parseInt(winInput.value);
return isNaN(v) || v < 10 ? 100 : Math.min(v, 999);
};
<<<<<<< HEAD
btnRoll.addEventListener('click', function () {
winningScore = document.getElementById('endscore');
if (playing) {
//1. generate a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
//2. Display the dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
//3. check for 1 and switch or add roll to score
if (dice !== 1) {
//add dice to current score and switch player
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
// clear current score for the current player, then switch
switchPlayer();
}
}
});
//Not set yet
btnHold.addEventListener('click', function () {
if (playing) {
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
if (scores[activePlayer] >= winningScore) {
//finish game
playing = false;
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
diceEl.classList.add('hidden');
document.querySelector('#winnerDisplay').textContent =
`Player ${activePlayer + 1} Wins!`;
} else {
switchPlayer();
}
}
});
btnNew.addEventListener('click', function () {
=======
const updateProgress = player => {
const pct = Math.min((scores[player] / getWinScore()) * 100, 100);
document.getElementById(`bar--${player}`).style.width = pct + '%';
document.getElementById(`pct--${player}`).textContent = Math.floor(pct) + '%';
};
// ── Init game ─────────────────────────────────────────────────────────────────
const init = function () {
>>>>>>> 3a8206c6f0e66e43edf4bb13f613fe03ee556a4e
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
<<<<<<< HEAD
diceEl.classList.remove('hidden');
winningScore = document.getElementById('endscore');
=======
current0El.textContent = 0;
current1El.textContent = 0;
>>>>>>> 3a8206c6f0e66e43edf4bb13f613fe03ee556a4e
document.getElementById('bar--0').style.width = '0%';
document.getElementById('bar--1').style.width = '0%';
document.getElementById('pct--0').textContent = '0%';
document.getElementById('pct--1').textContent = '0%';
diceEl.classList.add('hidden');
document.getElementById('winnerDisplay').textContent = '';
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.remove('player--active');
player1El.classList.remove('player--active');
player0El.classList.add('player--active');
};
// ── Switch player ─────────────────────────────────────────────────────────────
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// ── Roll ──────────────────────────────────────────────────────────────────────
btnRoll.addEventListener('click', function () {
if (!playing) return;
const dice = Math.trunc(Math.random() * 6) + 1;
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
if (dice !== 1) {
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent = currentScore;
} else {
switchPlayer();
}
});
// ── Hold ──────────────────────────────────────────────────────────────────────
btnHold.addEventListener('click', function () {
if (!playing) return;
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
updateProgress(activePlayer);
if (scores[activePlayer] >= getWinScore()) {
playing = false;
diceEl.classList.add('hidden');
document.getElementById(`current--${activePlayer}`).textContent = 0;
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
document.getElementById('winnerDisplay').textContent =
`🏆 Player ${activePlayer + 1} Wins!`;
} else {
switchPlayer();
}
});
// ── New game ──────────────────────────────────────────────────────────────────
btnNew.addEventListener('click', init);
// ── Win score arrow buttons ───────────────────────────────────────────────────
scoreUp.addEventListener('click', () => {
const v = parseInt(winInput.value) || 100;
winInput.value = Math.min(v + 10, 999);
});
scoreDown.addEventListener('click', () => {
const v = parseInt(winInput.value) || 100;
winInput.value = Math.max(v - 10, 10);
});
// ── Start ─────────────────────────────────────────────────────────────────────
init();