- [ ] Remove NW vars when the value does not need to be networked - [ ] Swap NW to NW2 vars when the value is only needed for clients with this player in their PVS - [ ] Swap NW vars to targeted net messages (SYNC system) when the value only needs to go to a limited set of players and doesn't need periodic resends - [ ] Change usages of `net.Write/ReadString` for SteamID64s to the new `net.Write/ReadUInt64` to save 80 bits per message - [ ] Update external roles for shared messages (like `TTT_Deputized` in JJ22, `TTT_RoleChanged` in Randomat)
net.Write/ReadStringfor SteamID64s to the newnet.Write/ReadUInt64to save 80 bits per messageTTT_Deputizedin JJ22,TTT_RoleChangedin Randomat)