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49 lines (35 loc) · 1.39 KB
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Copy pathSConstruct
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49 lines (35 loc) · 1.39 KB
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#!python
import os, subprocess
# Local dependency paths, adapt them to your setup
godot_headers_path = "./godot_headers"
target = ARGUMENTS.get("target", "debug")
# platform= makes it in line with Godots scons file, keeping p for backwards compatibility
platform = ARGUMENTS.get("p", "linux")
platform = ARGUMENTS.get("platform", platform)
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env = Environment()
if platform == "windows":
env = Environment(ENV = os.environ)
if ARGUMENTS.get("use_llvm", "no") == "yes":
env["CC"] = "clang"
def add_sources(sources, directory):
for file in os.listdir(directory):
if file.endswith('.c'):
sources.append(directory + '/' + file)
if platform == "osx":
env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64'])
env.Append(LINKFLAGS = ['-arch', 'x86_64'])
if platform == "linux":
env.Append(CCFLAGS = ['-fPIC', '-g','-O3', '-std=c11'])
if platform == "windows":
if target == "debug":
env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '/MDd'])
else:
env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '/MD'])
# , 'include', 'include/core'
env.Append(CPPPATH=['.', godot_headers_path])
sources = []
add_sources(sources, "src")
library = env.SharedLibrary(target='bin/test', source=sources)
Default(library)