Background
The user-visible command list includes /team-onboarding, but the Bun reference does not expose a public implementation for it. Rust will need to treat this as a greenfield feature.
Reference
- No public command, skill, or plugin wrapper named
/team-onboarding was found in the Bun tree.
- The closest available assets are generic onboarding, IDE onboarding, and team/swarm infrastructure.
- This means the Rust design should be grounded in existing local team/onboarding capabilities rather than a 1:1 port.
Rust Gap
- No
/team-onboarding command today.
- Rust already has
src/commands/team_cmd.rs and team foundations that can serve as the landing point.
- Suggested approach: define the real inputs first (usage history, team memory, project skills, common commands).
Acceptance
/team-onboarding can generate a teammate-facing onboarding guide.
- The guide covers repo conventions, common commands, workflows, and risk areas.
- The output is grounded in real local/project/team state rather than being purely synthetic.
- Add tests and docs.
Background
The user-visible command list includes
/team-onboarding, but the Bun reference does not expose a public implementation for it. Rust will need to treat this as a greenfield feature.Reference
/team-onboardingwas found in the Bun tree.Rust Gap
/team-onboardingcommand today.src/commands/team_cmd.rsand team foundations that can serve as the landing point.Acceptance
/team-onboardingcan generate a teammate-facing onboarding guide.