If you add a blueprint (with or without a configured template) to an assembled reactor but do not insert the uranium and graphite rods, the game log starts spamming a message like this every game tick:
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
Reproduction steps:
- Assemble the reactor
- Insert the blueprint into the reactor controller
- The game log starts sending the
[Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]' every game tick as long as both rods are missing from the reactor
Instance details
- Minecraft 1.21.1
- NeoForge 21.1.234
- Create 6.0.10
- Create Nuclear 1.3.2-beta.3
If you add a blueprint (with or without a configured template) to an assembled reactor but do not insert the uranium and graphite rods, the game log starts spamming a message like this every game tick:
Reproduction steps:
[Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'every game tick as long as both rods are missing from the reactorInstance details