Skip to content

Chat spam when reactor has blueprint but no rods #22

Description

@Tenwoc

If you add a blueprint (with or without a configured template) to an assembled reactor but do not insert the uranium and graphite rods, the game log starts spamming a message like this every game tick:

[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'

Reproduction steps:

  • Assemble the reactor
  • Insert the blueprint into the reactor controller
  • The game log starts sending the [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]' every game tick as long as both rods are missing from the reactor

Instance details

  • Minecraft 1.21.1
  • NeoForge 21.1.234
  • Create 6.0.10
  • Create Nuclear 1.3.2-beta.3

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions