This is probably outside the scope of this module, but I personally have found this to be the biggest source of framerate slowdown for my games.
I like to add two Token Magic FX filters to just about every token I use, the Outline and the Shadow. This essentially helps pretty flat tokens pop, and let's them pop even when you scroll out a lot on the map. It basically turns a token from this to this:

Unfortunately, doing this to too many tokens also causes huge FPS drops pretty quickly. I have a very good computer and I get pretty severe drops even if half a dozen tokens have these effects on them.
Anyway, this module is used by a lot of people, and is even utilized by things like MidiQOL and CPR and other automation/animation modules so my guess is if you were able to figure out a way to optimize this a bit it would help out a lot of people. But like I said, I would guess that this is probably outside the scope, so no worries if it's not doable!
This is probably outside the scope of this module, but I personally have found this to be the biggest source of framerate slowdown for my games.
I like to add two Token Magic FX filters to just about every token I use, the Outline and the Shadow. This essentially helps pretty flat tokens pop, and let's them pop even when you scroll out a lot on the map. It basically turns a token from this to this:
Unfortunately, doing this to too many tokens also causes huge FPS drops pretty quickly. I have a very good computer and I get pretty severe drops even if half a dozen tokens have these effects on them.
Anyway, this module is used by a lot of people, and is even utilized by things like MidiQOL and CPR and other automation/animation modules so my guess is if you were able to figure out a way to optimize this a bit it would help out a lot of people. But like I said, I would guess that this is probably outside the scope, so no worries if it's not doable!