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Visualizer.h
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/*---------------------------------------------------------*\
| Definitions for Keyboard Visualizer |
| |
| Adam Honse (calcprogrammer1@gmail.com), 12/11/2016 |
\*---------------------------------------------------------*/
#ifndef VISUALIZER_H
#define VISUALIZER_H
/*---------------------------------------------------------*\
| C/C++ Standard Library Includes |
\*---------------------------------------------------------*/
#include <math.h>
#include <fstream>
#include <string>
#include <string.h>
#include <vector>
#include <thread>
/*---------------------------------------------------------*\
| Project Includes |
\*---------------------------------------------------------*/
#include "VisualizerDefines.h"
#include "chuck_fft.h"
#include "hsv.h"
#include "net_port.h"
/*---------------------------------------------------------*\
| OpenRGB SDK Includes |
\*---------------------------------------------------------*/
#include "OpenRGB.h"
#include "NetworkClient.h"
#include "RGBController.h"
/*---------------------------------------------------------*\
| Audio Library Includes |
\*---------------------------------------------------------*/
#ifdef _WIN32
#include <mmsystem.h>
#include <mmdeviceapi.h>
#include <audioclient.h>
#include <initguid.h>
#include <mmdeviceapi.h>
#include <functiondiscoverykeys_devpkey.h>
#endif
#ifdef __linux__
#include <AL/al.h>
#include <AL/alc.h>
#endif
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#endif
typedef struct
{
int amplitude;
int avg_mode;
int avg_size;
int window_mode;
int decay;
int delay;
float anim_speed;
int bkgd_bright;
int bkgd_mode;
int single_color_mode;
float nrml_ofst;
float nrml_scl;
float filter_constant;
int frgd_mode;
bool reactive_bkgd;
bool silent_bkgd;
bool start_from_bottom;
bool start_from_bot_inv;
unsigned int background_timeout;
} settings_pkt_type;
typedef int net_mode;
enum
{
NET_MODE_DISABLED,
NET_MODE_CLIENT,
NET_MODE_SERVER
};
typedef struct
{
int x_count;
int y_count;
int * x_index;
int * y_index;
} ZoneIndexType;
typedef struct
{
RGBController * controller_ptr;
bool enabled;
std::vector<ZoneIndexType> zones;
} ControllerSettingsType;
typedef struct
{
NetworkClient * client_ptr;
std::vector<ControllerSettingsType *> controller_settings;
} ClientSettingsType;
class Visualizer
{
public:
Visualizer();
//Initializes the visualizer
void Initialize();
//Initialize the audio devices list
void InitAudioDeviceList();
//Function to start thread
void StartThread();
//Thread Functions
void LEDUpdateThreadFunction();
void NetConnectThreadFunction();
void NetUpdateThreadFunction();
void VisThreadFunction();
//Connect to OpenRGB
NetworkClient *OpenRGBConnect(const char *ip, unsigned short port);
//Disconnect from OpenRGB
void OpenRGBDisconnect(NetworkClient * client);
//Called when settings changed
void OnSettingsChanged();
//Send Settings to network clients
void SendSettings();
//Initialize Server
void InitServer(char * serverstring);
//Initialize CLient
void InitClient(char * clientstring);
//Change Audio Device
void ChangeAudioDevice();
//Update function
void Update();
//Draw Pattern
void DrawPattern(VISUALIZER_PATTERN pattern, int bright, vis_pixels *pixels);
//Shut Down
void Shutdown();
//Save Settings File
void SaveSettings();
//Compute normalization line
void SetNormalization(float offset, float scale);
//Calculated FFT
float fft[256];
//Amplitude of input waveform
int amplitude;
int avg_mode;
int avg_size;
int window_mode;
int decay;
int delay;
unsigned int audio_device_idx;
//Flag to update UI
bool update_ui;
//Visualizer Background
vis_pixels pixels_bg;
//Visualizer Foreground
vis_pixels pixels_fg;
//Visualizer Image 1
vis_pixels pixels_vs1;
//Visualizer Image 2
vis_pixels pixels_vs2;
//Visualizer Output Image Pointer
vis_pixels *pixels_out;
//Visualizer Render Image Pointer
vis_pixels *pixels_render;
//Background Variables
float anim_speed;
int bkgd_bright;
int bkgd_mode;
bool reactive_bkgd;
bool silent_bkgd;
bool start_from_bottom;
bool start_from_bot_inv;
unsigned int background_timeout;
unsigned int background_timer;
//Single Color Mode
int single_color_mode;
//Normalization Offset and Scale
float nrml_ofst;
float nrml_scl;
//Filter Constant
float filter_constant;
//Foreground Variables
int frgd_mode;
//Audio Device List
std::vector<char *> audio_devices;
//OpenRGB SDK
std::vector<NetworkClient*> rgb_clients;
std::vector<RGBController*> rgb_controllers;
std::vector<ClientSettingsType*> rgb_client_settings;
void UpdateClientSettings();
void RegisterClientInfoChangeCallback(NetClientCallback new_callback, void * new_callback_arg);
void ClientInfoChanged();
private:
#ifdef WIN32
//WASAPI objects if building for Windows
IMMDeviceEnumerator *pMMDeviceEnumerator;
std::vector<IMMDevice *> pMMDevices;
std::vector<bool> isCapture;
IMMDeviceCollection *pMMDeviceCollection;
IAudioClient *pAudioClient;
IAudioCaptureClient *pAudioCaptureClient;
WAVEFORMATEX *waveformat;
#else
//Audio Device Pointer
ALCdevice *device;
#endif
//Threads
std::thread * LEDUpdateThread;
std::thread * NetConnectThread;
std::thread * NetUpdateThread;
std::thread * VisThread;
//Background Step
float bkgd_step;
//Network Port Pointer
net_port * port;
//Network Mode
net_mode netmode;
//FFT Variables
float win_hanning[256];
float win_hamming[256];
float win_blackman[256];
float fft_tmp[512];
//Settings Changed Flag
bool settings_changed;
//Application Running Flag
bool running;
//Shutting Down Flag
bool shutdown_flag;
//Audio Sample Buffer
unsigned char buffer[256];
void DrawSingleColorForeground(float amplitude, vis_pixels *fg_pixels, vis_pixels *out_pixels);
std::mutex ClientInfoChangeMutex;
std::vector<NetClientCallback> ClientInfoChangeCallbacks;
std::vector<void *> ClientInfoChangeCallbackArgs;
};
#endif