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This repository was archived by the owner on Sep 15, 2024. It is now read-only.
//GDLog("Attempting to connect to the game server...");
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varpeer=client.Connect(address);
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//GDLog("Attempting to connect to the game server...");
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varpeer=client.Connect(address);
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uintpingInterval=1000;// Pings are used both to monitor the liveness of the connection and also to dynamically adjust the throttle during periods of low traffic so that the throttle has reasonable responsiveness during traffic spikes.
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uinttimeout=5000;// Will be ignored if maximum timeout is exceeded
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uinttimeoutMinimum=5000;// The timeout for server not sending the packet to the client sent from the server
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uinttimeoutMaximum=5000;// The timeout for server not receiving the packet sent from the client
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uintpingInterval=1000;// Pings are used both to monitor the liveness of the connection and also to dynamically adjust the throttle during periods of low traffic so that the throttle has reasonable responsiveness during traffic spikes.
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uinttimeout=5000;// Will be ignored if maximum timeout is exceeded
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uinttimeoutMinimum=5000;// The timeout for server not sending the packet to the client sent from the server
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uinttimeoutMaximum=5000;// The timeout for server not receiving the packet sent from the client
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