You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Sep 15, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: README.md
+6Lines changed: 6 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -37,6 +37,12 @@ There are 3 types of problems I always run into while working on this
37
37
- Duplicate player id added to lobby player dictionary
38
38
- Static variables not being reset for re-use
39
39
40
+
Tasks are hard to manage, you cancel them with a cancellation token but it's hard to keep track if you cancel them twice or dispose them twice and get a disposed already exception.
41
+
42
+
With the duplicate player joining it's because their joining ID is 0 just like the host id is 0. The joining ID should be 1. Usually this is because I forgot to write or read a byte but that dosen't seem to be the case this time but I might be wrong I do not know.
43
+
44
+
Static variables are a mess, I wish I never used them to begin with.
45
+
40
46
See [CONTRIBUTING.md](https://github.com/valkyrienyanko/GodotModules/blob/main/.github/CONTRIBUTING.md)
0 commit comments