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# Useful Tips
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## Logging packet opcodes
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If you don't see the opcodes, these lines of code might be commented out. Feel free to un-comment them. As of writing this I noticed there is a [Client] prefix for the client but no [Server] prefix for the server.
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If you don't see the opcodes, these lines of code might be commented out. Feel free to un-comment them when debugging the netcode.
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### Server packets
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https://github.com/GodotModules/GodotModulesCSharp/blob/4e1f6b20c99256a5ac2164b463412f64d87f942d/Scripts/Netcode/Server/GameServer.cs#L101-L103

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