Skip to content
This repository was archived by the owner on Sep 15, 2024. It is now read-only.

Commit 283fbfd

Browse files
Note about tech tree code
1 parent 31e95d0 commit 283fbfd

1 file changed

Lines changed: 4 additions & 2 deletions

File tree

README.md

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@
1515
- [Core](#core)
1616
- [ModLoader](#modloader)
1717
- [Netcode](#netcode)
18-
- [Tech Tree (coming soon)](#tech-tree-coming-soon)
18+
- [Tech Tree](#tech-tree)
1919
- [Helper Scripts](#helper-scripts)
2020
- [Contributing](#contributing)
2121
- [Credit](#credit)
@@ -71,9 +71,11 @@ https://user-images.githubusercontent.com/6277739/165597959-cb42938a-d680-45ec-9
7171
[Click here to see an attempt at trying to sync enemy physics with server and client](https://www.reddit.com/r/opensourcegames/comments/umbqn1/my_first_time_with_server_simulated_enemies_what/)
7272

7373

74-
### Tech Tree (coming soon)
74+
### Tech Tree
7575
Tech tree where nodes in tree are positioned automatically via script
7676

77+
The code for this has not been merged to this repository yet and can be found [here](https://github.com/Raccoons-Rise-Up/client-godot/blob/main/Scripts/UI/UITechTreeResearch.cs)
78+
7779

7880
### [Helper Scripts](https://github.com/valkyrienyanko/GodotModules/blob/main/.github/UTILITY_SCRIPTS.md)
7981

0 commit comments

Comments
 (0)