From d5f3804a7950c11a73e73be8ae43a8fcda5d24ac Mon Sep 17 00:00:00 2001 From: StrawWagen <64710817+StrawWagen@users.noreply.github.com> Date: Mon, 30 Mar 2026 22:29:56 -0700 Subject: [PATCH] Spawn tweaks Get some stucking spawns. Rework alot of the spawns underground. Removed a bunch of spawns that were on the train tracks, really far away from any entrances to the underground. Repositioned some spawns aboveground. Expanded spawnpoint coverage by alot. --- lua/cfc_random_spawn/configs/gm_cfc.lua | 861 +++++++++++--------- lua/cfc_random_spawn/configs/gm_cfc_140.lua | 203 ----- 2 files changed, 475 insertions(+), 589 deletions(-) delete mode 100644 lua/cfc_random_spawn/configs/gm_cfc_140.lua diff --git a/lua/cfc_random_spawn/configs/gm_cfc.lua b/lua/cfc_random_spawn/configs/gm_cfc.lua index ac6d948..405da98 100644 --- a/lua/cfc_random_spawn/configs/gm_cfc.lua +++ b/lua/cfc_random_spawn/configs/gm_cfc.lua @@ -1,464 +1,553 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_cfc"] = { dynamicCenterStartingPos = Vector( 3330, -7300, 360 ), zones = { - { cornerA = Vector( 15410, -16280, -230 ), cornerB = Vector( -15410, 2700, 4500 ), }, - { cornerA = Vector( 15410, -16280, -231 ), cornerB = Vector( -15410, 2700, -2000 ), }, + { cornerA = Vector( 15410, -16280, -230 ), cornerB = Vector( -15410, 2700, 4500 ) }, + { cornerA = Vector( 15410, -16280, -231 ), cornerB = Vector( -15410, 2700, -2000 ) }, }, spawnpoints = { - -- Surface + { spawnPos = Vector( -8029, -7748, -1098 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -8026, -7311, -1098 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -8241, -7595, -1098 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( -8026, -8101, -1098 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -7430, -8071, -1098 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -8030, -6972, -1098 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -7437, -7055, -1098 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -8712, -7354, -1117 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -8943, -7599, -1098 ), spawnAngle = Angle( 0, 23, 0 ) }, + { spawnPos = Vector( -8954, -7413, -1117 ), spawnAngle = Angle( 0, 79, 0 ) }, + { spawnPos = Vector( -7730, -8763, -1123 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -6797, -8015, -1098 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -7668, -7513, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -6793, -7033, -1098 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -8266, -7282, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -9046, -7185, -1117 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -7193, -7726, 21 ), spawnAngle = Angle( 0, 79, 0 ) }, + { spawnPos = Vector( -6732, -8329, -1098 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -7091, -7775, 21 ), spawnAngle = Angle( 0, -22, 0 ) }, + { spawnPos = Vector( -7132, -7967, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6550, -8331, -1098 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -9326, -7344, -1117 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -7643, -6607, 21 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -6710, -8657, -1092 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -9326, -6929, -1117 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -7202, -6608, 21 ), spawnAngle = Angle( 0, -67, 0 ) }, + { spawnPos = Vector( -8262, -6457, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -9023, -6991, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -6156, -8015, -1098 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -6546, -7981, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -6596, -7026, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -6374, -8652, -1092 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -6158, -7031, -1098 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -7106, -8794, 116 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -8722, -6241, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -6684, -6463, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -6271, -7128, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -6668, -8808, 196 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -5922, -8681, -972 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -5933, -7265, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -5516, -8015, -1098 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -5872, -9002, -974 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -5518, -7029, -1098 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -5580, -8578, -1098 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -9890, -6698, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -5499, -8591, -971 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -5593, -8354, 21 ), spawnAngle = Angle( 0, 34, 0 ) }, + { spawnPos = Vector( -10252, -7749, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -10258, -7980, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -5420, -7464, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -5497, -8972, -973 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -5573, -8714, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -9690, -5875, 21 ), spawnAngle = Angle( 0, -101, 0 ) }, + { spawnPos = Vector( -5116, -8086, -1098 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -7098, -5152, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -5098, -6993, -1098 ), spawnAngle = Angle( 0, -135, 0 ) }, { spawnPos = Vector( -7124, -10097, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -5735, -10162, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -5572, -9084, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -5604, -9471, -733 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -4944, -7381, -1183 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -8688, -10138, 278 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -4886, -7252, -1098 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -6686, -10055, 283 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -9030, -10134, 278 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -5592, -9739, -973 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -5600, -9750, -853 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -5619, -9745, -613 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -10725, -7067, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -4874, -7725, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -6424, -4994, 21 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -10707, -6630, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -4821, -6421, -1098 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -9707, -10136, 278 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -4514, -6864, -1098 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -8334, -4213, -1119 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -4574, -7833, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -4454, -6927, -1064 ), spawnAngle = Angle( 0, -56, 0 ) }, { spawnPos = Vector( -5540, -10016, 21 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -10254, -9873, 251 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -4337, -7154, -1098 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -5735, -10162, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -9004, -4221, -1119 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -10700, -5602, 21 ), spawnAngle = Angle( 0, -22, 0 ) }, + { spawnPos = Vector( -10176, -10140, 278 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -9222, -4221, -1119 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -7120, -4149, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, { spawnPos = Vector( -5315, -10151, 16 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6536, -4228, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -4218, -7961, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -10713, -9870, 250 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -4008, -7490, -1098 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -3996, -7387, -1098 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -4059, -6857, -1098 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -10254, -10482, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -9871, -4224, -1119 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -8748, -3750, -1119 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -4602, -5513, 21 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -10083, -4224, -1119 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -8499, -3610, -1119 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -6546, -11533, -918 ), spawnAngle = Angle( 0, -34, 0 ) }, + { spawnPos = Vector( -4049, -6093, -1098 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -10699, -4797, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -11048, -9959, 277 ), spawnAngle = Angle( 0, -90, 0 ) }, { spawnPos = Vector( -5315, -10760, 16 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5572, -9084, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5573, -8714, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -4108, -9234, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -3797, -8112, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -10687, -10519, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6289, -11624, -918 ), spawnAngle = Angle( 0, 146, 0 ) }, + { spawnPos = Vector( -10791, -4663, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -7107, -3530, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -10864, -10451, 278 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -8012, -3406, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -8748, -3342, -1119 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -5509, -11324, -568 ), spawnAngle = Angle( 0, -79, 0 ) }, + { spawnPos = Vector( -7244, -3400, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -4119, -5527, 21 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -4077, -5289, -1098 ), spawnAngle = Angle( 0, -124, 0 ) }, + { spawnPos = Vector( -8790, -3400, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -10751, -4208, -1119 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -7227, -12080, -1119 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -3748, -9154, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -3508, -8226, 21 ), spawnAngle = Angle( 0, -101, 0 ) }, + { spawnPos = Vector( -10696, -10921, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6597, -3411, 21 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -10334, -3750, -1119 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3397, -7963, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3386, -7511, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -11625, -9958, 277 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -4048, -5279, 50 ), spawnAngle = Angle( 0, -45, 0 ) }, { spawnPos = Vector( -5064, -11166, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3382, -6961, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -4109, -9787, 664 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -5532, -11676, -568 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -11388, -10443, 278 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -9036, -3195, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3400, -6513, 28 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -5343, -11661, -568 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -8336, -2882, -1119 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -11093, -4277, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3902, -5189, 46 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6499, -12263, -1119 ), spawnAngle = Angle( 0, -90, 0 ) }, { spawnPos = Vector( -6580, -12084, 276 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -5593, -8354, 21 ), spawnAngle = Angle( 0, 34, 0 ) }, - { spawnPos = Vector( -6546, -7981, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, - { spawnPos = Vector( -9021, -10123, 277 ), spawnAngle = Angle( 0, -169, 0 ) }, - { spawnPos = Vector( -7091, -7775, 21 ), spawnAngle = Angle( 0, -22, 0 ) }, - { spawnPos = Vector( -7193, -7726, 21 ), spawnAngle = Angle( 0, 79, 0 ) }, + { spawnPos = Vector( -5885, -12066, -1119 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -3379, -6068, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3373, -9230, 21 ), spawnAngle = Angle( 0, 23, 0 ) }, + { spawnPos = Vector( -9009, -2866, -1119 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -6767, -12464, -1119 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -10334, -3342, -1119 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -9219, -2868, -1119 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -5385, -3494, 29 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6068, -12108, 277 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -6360, -12464, -1119 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -11847, -10441, 278 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -3892, -4646, 50 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -2929, -8341, 25 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -7204, -12713, -1119 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -12210, -9970, 277 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -9740, -3002, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -3360, -9825, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -5668, -12101, 277 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -9871, -2868, -1119 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -9628, -2883, 21 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -10083, -2868, -1119 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -3006, -5947, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -2947, -9363, 28 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -12219, -10441, 278 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -11094, -3503, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -7220, -12983, -1119 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -4110, -11370, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -2995, -5542, 21 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -3489, -4637, 29 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -5926, -12709, -1119 ), spawnAngle = Angle( 0, 135, 0 ) }, { spawnPos = Vector( -4953, -12082, 21 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -4108, -9234, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -12306, -10532, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -3360, -10672, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -12690, -10004, 277 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -10746, -2889, -1119 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -4097, -11679, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, { spawnPos = Vector( -4530, -12103, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -5420, -7464, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -5913, -12990, -1119 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -10697, -2773, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, { spawnPos = Vector( -4423, -12191, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -7126, -13111, 526 ), spawnAngle = Angle( 0, -56, 0 ) }, - { spawnPos = Vector( -3748, -9154, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -12762, -10575, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -12746, -10663, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, { spawnPos = Vector( -6582, -13209, 528 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -7179, -13552, -1119 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -4092, -12183, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -12750, -10883, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, { spawnPos = Vector( -6150, -13200, 528 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -6576, -7059, 21 ), spawnAngle = Angle( 0, -124, 0 ) }, - { spawnPos = Vector( -9749, -10126, 277 ), spawnAngle = Angle( 0, -11, 0 ) }, + { spawnPos = Vector( -3354, -11572, 21 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( -1953, -8724, 21 ), spawnAngle = Angle( 0, -112, 0 ) }, + { spawnPos = Vector( -2191, -9671, 21 ), spawnAngle = Angle( 0, 68, 0 ) }, + { spawnPos = Vector( -2060, -5953, 21 ), spawnAngle = Angle( 0, 90, 0 ) }, { spawnPos = Vector( -5544, -13202, 386 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -4092, -12183, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -3351, -10239, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3354, -9818, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3369, -10670, 21 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3373, -9230, 21 ), spawnAngle = Angle( 0, 23, 0 ) }, { spawnPos = Vector( -6601, -13502, 533 ), spawnAngle = Angle( 0, 90, 0 ) }, - 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{ spawnPos = Vector( 1457, -9632, -1107 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 2099, -9632, -1107 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 2738, -9632, -1107 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 3378, -9632, -1107 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 4018, -9632, -1107 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 4658, -9632, -1107 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5260, -9632, -1107 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 3657, -9399, -1107 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 1151, -9504, -1107 ), spawnAngle = Angle( 0, 146, 0 ) }, }, -} +} \ No newline at end of file diff --git a/lua/cfc_random_spawn/configs/gm_cfc_140.lua b/lua/cfc_random_spawn/configs/gm_cfc_140.lua deleted file mode 100644 index c1d89b9..0000000 --- a/lua/cfc_random_spawn/configs/gm_cfc_140.lua +++ /dev/null @@ -1,203 +0,0 @@ -CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_cfc_140"] = { - spawnpoints = { - { spawnPos = Vector( -4108, -9234, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -3354, -9818, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -2947, -9363, 28 ), spawnAngle = Angle( 0, 68, 0 ) }, - { spawnPos = Vector( -2929, -8341, 25 ), spawnAngle = Angle( 0, -112, 0 ) }, - { spawnPos = Vector( -3351, -10239, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3397, -7963, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3369, -10670, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3386, -7511, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5572, -9084, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5315, -10151, 16 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5573, -8714, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -4094, -11053, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -3359, -11102, 20 ), spawnAngle = Angle( 0, 11, 0 ) }, - { spawnPos = Vector( -5540, -10016, 20 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -5593, -8354, 20 ), spawnAngle = Angle( 0, 34, 0 ) }, - { spawnPos = Vector( -5078, -7584, 20 ), spawnAngle = Angle( 0, -112, 0 ) }, - { spawnPos = Vector( -3382, -6961, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5315, -10760, 16 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -5735, -10162, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -5064, -11166, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3367, -11546, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -6161, -10147, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -3400, -6513, 28 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1052, -9048, 26 ), spawnAngle = Angle( 0, -112, 0 ) }, - { spawnPos = Vector( -1124, -10051, 26 ), spawnAngle = Angle( 0, 68, 0 ) }, - { spawnPos = Vector( -3368, -11938, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -6596, -10146, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -4092, -12183, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -4530, -12103, 20 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -3379, -6068, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -4423, -12191, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -4953, -12082, 20 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -3349, -12378, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -689, -10350, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -5185, -12096, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -407, -8891, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -409, -8574, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -519, -10220, 42 ), spawnAngle = Angle( 0, 68, 0 ) }, - { spawnPos = Vector( -406, -8248, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -601, -10631, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -5652, -12100, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -213, -9160, 108 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -405, -7933, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -3323, -12682, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -408, -7611, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -2995, -5542, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -494, -10959, 20 ), spawnAngle = Angle( 0, -169, 0 ) }, - { spawnPos = Vector( -6074, -12091, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -398, -7292, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -3365, -12989, 20 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -3767, -13038, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -4024, -13028, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -412, -6954, 29 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -6573, -12076, 276 ), spawnAngle = Angle( 0, 56, 0 ) }, - { spawnPos = Vector( -4524, -13205, 166 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 479, -9166, 194 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2142, -13104, 16 ), spawnAngle = Angle( 0, -79, 0 ) }, - { spawnPos = Vector( -3981, -13515, 79 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -259, -11856, 20 ), spawnAngle = Angle( 0, -169, 0 ) }, - { spawnPos = Vector( -5544, -13202, 386 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -1062, -5549, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -4865, -13515, 242 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -2093, -13373, 21 ), spawnAngle = Angle( 0, 101, 0 ) }, - { spawnPos = Vector( -391, -6038, 16 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1208, -12964, 16 ), spawnAngle = Angle( 0, -79, 0 ) }, - { spawnPos = Vector( -219, -12177, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 960, -8892, 272 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -6150, -13200, 528 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -5550, -13521, 391 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 960, -8304, 272 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1147, -13262, 21 ), spawnAngle = Angle( 0, 101, 0 ) }, - { spawnPos = Vector( -144, -12430, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 962, -7883, 272 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3925, -14105, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -6582, -13209, 528 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -6148, -13505, 532 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -69, -12623, 20 ), spawnAngle = Angle( 0, -135, 0 ) }, - { spawnPos = Vector( 965, -7060, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -6601, -13502, 533 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -7126, -13111, 526 ), spawnAngle = Angle( 0, -56, 0 ) }, - { spawnPos = Vector( 66, -12808, 38 ), spawnAngle = Angle( 0, -79, 0 ) }, - { spawnPos = Vector( -282, -13155, 21 ), spawnAngle = Angle( 0, 101, 0 ) }, - { spawnPos = Vector( 130, -5526, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2147, -14217, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -6672, -13568, 532 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -2143, -14440, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 482, -12758, 147 ), spawnAngle = Angle( 0, -79, 0 ) }, - { spawnPos = Vector( -3922, -14731, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -3538, -14731, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1836, -8559, 276 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -6191, -14236, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2772, -14742, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1696, -7393, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1650, -11059, 276 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -2148, -14654, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -6675, -14155, 532 ), spawnAngle = Angle( 0, -169, 0 ) }, - { spawnPos = Vector( 836, -5514, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -6587, -14236, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1730, -11279, 284 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1700, -6891, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 978, -12692, 266 ), spawnAngle = Angle( 0, -79, 0 ) }, - { spawnPos = Vector( -7559, -13648, 528 ), spawnAngle = Angle( 0, 34, 0 ) }, - { spawnPos = Vector( 1083, -12599, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -1862, -14794, 20 ), spawnAngle = Angle( 0, -135, 0 ) }, - { spawnPos = Vector( 1707, -11700, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1072, -5415, 20 ), spawnAngle = Angle( 0, -56, 0 ) }, - { spawnPos = Vector( -7108, -14221, 544 ), spawnAngle = Angle( 0, 11, 0 ) }, - { spawnPos = Vector( 1604, -12112, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( 1732, -12044, 290 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1588, -5942, 26 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 2328, -7753, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -7529, -14107, 545 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -6086, -15016, 528 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -7039, -14541, 598 ), spawnAngle = Angle( 0, 11, 0 ) }, - { spawnPos = Vector( -6240, -14999, 532 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -6397, -15002, 532 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 1925, -5960, 29 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -3934, -15655, 20 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -6956, -14791, 609 ), spawnAngle = Angle( 0, 11, 0 ) }, - { spawnPos = Vector( -6442, -15170, 661 ), spawnAngle = Angle( 0, -169, 0 ) }, - { spawnPos = Vector( 2916, -8566, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -6906, -15041, 646 ), spawnAngle = Angle( 0, 11, 0 ) }, - { spawnPos = Vector( -3907, -15890, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 2790, -10925, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 2544, -6527, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 2315, -5962, 26 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -6839, -15265, 674 ), spawnAngle = Angle( 0, 11, 0 ) }, - { spawnPos = Vector( -2176, -15936, 20 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -3917, -16161, 20 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -1954, -15941, 20 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1776, -15934, 20 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 2556, -5959, 28 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 356, -14968, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1522, -15975, 20 ), spawnAngle = Angle( 0, 113, 0 ) }, - { spawnPos = Vector( 2516, -5534, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 2923, -6152, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1499, -14298, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 575, -15188, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 3775, -8555, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 1502, -14609, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 402, -15518, 20 ), spawnAngle = Angle( 0, 101, 0 ) }, - { spawnPos = Vector( 2832, -12974, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 1014, -15167, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 4144, -9362, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 1495, -15160, 276 ), spawnAngle = Angle( 0, 135, 0 ) }, - { spawnPos = Vector( 4060, -11158, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 3742, -6143, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 4356, -7766, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 3396, -13291, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 4126, -6516, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 3888, -5520, 131 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 4805, -8546, 276 ), spawnAngle = Angle( 0, 135, 0 ) }, - { spawnPos = Vector( 4048, -12784, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 4191, -5525, 171 ), spawnAngle = Angle( 0, -101, 0 ) }, - { spawnPos = Vector( 4029, -13280, 276 ), spawnAngle = Angle( 0, 135, 0 ) }, - { spawnPos = Vector( 5006, -7352, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 4989, -6939, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 5186, -6951, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 5100, -5972, 284 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 5174, -6064, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 5583, -11051, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 5768, -8382, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5093, -5524, 286 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5639, -7340, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 5171, -5453, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 5617, -6756, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 5168, -4765, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 5606, -5473, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 6256, -11084, 537 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 5174, -4150, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 5754, -5342, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 6655, -8394, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5166, -3343, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 6876, -8225, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 6858, -10983, 537 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 5170, -2959, 276 ), spawnAngle = Angle( 0, -56, 0 ) }, - { spawnPos = Vector( 6651, -5358, 276 ), spawnAngle = Angle( 0, 101, 0 ) }, - { spawnPos = Vector( 7174, -10994, 537 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 7451, -7805, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 7534, -10978, 537 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 5174, -1946, 35 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 7626, -7298, 532 ), spawnAngle = Angle( 0, -56, 0 ) }, - { spawnPos = Vector( 8234, -7201, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5655, -1197, 21 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 6230, -1428, 38 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 9077, -10978, 534 ), spawnAngle = Angle( 0, 135, 0 ) }, - { spawnPos = Vector( 9183, -7087, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 9198, -4918, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 9692, -6972, 532 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 7298, -1135, 16 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( 9333, -5003, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 9711, -6340, 532 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 9176, -4205, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 9689, -5527, 532 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 7879, -1282, 16 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 9200, -3490, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 9167, -2946, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 8749, -1564, 16 ), spawnAngle = Angle( 0, -146, 0 ) }, - { spawnPos = Vector( 9174, -1931, 16 ), spawnAngle = Angle( 0, -146, 0 ) }, - }, -}