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228 lines (214 loc) · 7.4 KB
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#include "TurnTradingHandler.h"
#include"Utilities.h"
#include<iostream>
#include"Windows.h"
#include"Trade.h"
using namespace std;
TurnTradingHandler::TurnTradingHandler(Game& g, Player& plr, std::vector<Player>& curPlrs, std::vector<Space*>& s, std::vector<std::string>& gameOut, std::vector<std::string>& cSets)
: game(g), player(plr), curPlayers(curPlrs), spaces(s), gameOutput(gameOut), colorSets(cSets) {
}
void TurnTradingHandler::handle() {
bool doneTrading{ false };
vector<Space*> prop = Utilities::getProperty(player, spaces);
vector<Player>tradeable = curPlayers;
Utilities::removeObjectByValue(tradeable, player); //avoid player trading with themselves
while (!doneTrading) {
if (prop.empty()) {
std::cout << "You do not have any property to trade with..." << endl;
Sleep(3000);
doneTrading = true;
}
else {
displayTradeablePlayers(tradeable);
int choice = Utilities::getIntInRange("Please type the number for the player you wish to trade with.\nIf you want to exit, type 0: ", 0, tradeable.size());
if (choice != 0) {
doneTrading = tradeWithPlayer(tradeable, choice);
}
else {
doneTrading = true;
}
}
}
}
bool TurnTradingHandler::tradeWithPlayer(std::vector<Player>& tradeable, int choice) {
bool doneTrading{ false };
Player toTrade = tradeable[choice - 1];
vector<Space*> prop = Utilities::getProperty(player, spaces);
vector<Space*> prop2 = Utilities::getProperty(toTrade, spaces);
if (prop2.empty()) {
std::cout << toTrade.getName() << " has no property..." << endl;
Sleep(3000);
}
else {
vector<Space*> playerGive;
vector<Space*> playerGet;
Trade trade{ player, toTrade, prop, prop2, playerGive, playerGet, false };
bool doneSelecting{ false };
selectPropertiesToOffer(trade);
doneTrading = trade.exitTrade;
if (!trade.exitTrade)
selectPropertiesToGet(trade);
doneTrading = trade.exitTrade;
if (!doneTrading) {
displayCompleteTradeOffer(trade);
if (!toTrade.isAI()) {
askPlayerAcceptTrade(trade);
}
else {
askAIAcceptTrade(trade);
}
doneTrading = true;
}
}
return doneTrading;
}
void TurnTradingHandler::askAIAcceptTrade(Trade& trade) {
std::cout << "\nThe AI is making a decision based on your offer..." << endl;
Sleep(4000);
if (trade.player1Offer.size() > trade.player1Get.size()) {
std::cout << "AI " << trade.player2.getName() << " agreed to your trade." << endl;
for (auto& property : trade.player1Offer) {
property->setOwner(trade.player2.getName());
}
for (auto& property : trade.player1Get) {
property->setOwner(trade.player1.getName());
}
Sleep(2000);
std::cout << "Trade was successful. Now returning to main menu..." << endl;
Sleep(4000);
}
else {
std::cout << "The AI " << trade.player2.getName() << " has rejected your offer." << endl;
Sleep(3000);
std::cout << "Now returning to main menu..." << endl;
Sleep(3000);
}
}
void TurnTradingHandler::askPlayerAcceptTrade(Trade& trade) {
string doTheTrade = Utilities::getStringYesNo(trade.player2.getName() + ", do you accept this offer by " + trade.player1.getName() + "?(y/n)");
if (doTheTrade == "y" || doTheTrade == "Y") {
for (auto& property : trade.player1Offer) {
property->setOwner(trade.player2.getName());
}
for (auto& property : trade.player1Get) {
property->setOwner(trade.player1.getName());
}
std::cout << "Trade was successful. Now returning to main menu..." << endl;
Sleep(3000);
}
else if (doTheTrade == "n" || doTheTrade == "N") {
std::cout << "Trade was rejected! Nothing will happen between both players." << endl;
Sleep(3000);
std::cout << "Returning to main menu..." << endl;
Sleep(3000);
}
}
void TurnTradingHandler::displayCompleteTradeOffer(Trade& trade) {
system("CLS");
std::cout << trade.player1.getName() << " will give the following properties:" << endl;
for (auto& property : trade.player1Offer) {
std::cout << property->toString() << endl;
}
std::cout << endl << trade.player2.getName() << ", you will give the following properties:" << endl;
for (auto& property : trade.player1Get) {
std::cout << property->toString() << endl;
}
std::cout << endl;
}
void TurnTradingHandler::selectPropertiesToGet(Trade& trade) {
bool doneSelecting{ false };
while (!doneSelecting) {
if (trade.prop2.empty()) {
std::cout << "No more properties exist to select..." << endl;
Sleep(3000);
doneSelecting = true;
}
else {
displayOtherPlayerProperties(trade);
int toRemove = Utilities::getIntInRange("Enter the corresponding number for the properties you want."
"When you are done, hit 0.\n If you want to exit the entire trade, enter -1: ", -1, trade.prop2.size());
if (toRemove == -1) {
doneSelecting = true;
trade.exitTrade = true;
}
else if (toRemove == 0) {
if (trade.player1Get.empty()) {
std::cout << "You did not select any properties! Please select at least 1 property to take." << endl;
}
else {
doneSelecting = true;
}
}
else {
selectPropertyGet(trade, toRemove);
}
}
}
}
void TurnTradingHandler::selectPropertyGet(Trade& trade, int toRemove) {
trade.player1Get.push_back(trade.prop2[toRemove - 1]);
trade.prop2.erase(trade.prop2.begin() + (toRemove - 1));
std::cout << "Property was successfully selected for trade." << endl;
Sleep(3000);
}
void TurnTradingHandler::selectPropertiesToOffer(Trade& trade) {
bool doneSelecting{ false };
while (!doneSelecting) {
if (trade.prop1.empty()) {
std::cout << "No more properties exist to select..." << endl;
Sleep(3000);
doneSelecting = true;
}
else {
displayOtherPlayerProperties(trade);
displayCurrentlyOfferingProperties(trade);
int toRemove = Utilities::getIntInRange("Enter the corresponding number for the properties you wish to offer."
"When you are done, hit 0.\n If you want to exit the entire trade, enter -1: ", -1, trade.prop1.size());
if (toRemove == -1) {
doneSelecting = true;
trade.exitTrade = true;
}
else if (toRemove == 0) {
if (trade.player1Offer.empty()) {
std::cout << "\nYou did not select any properties! Please select at least 1 property to offer." << endl;
Sleep(3000);
}
else {
doneSelecting = true;
}
}
else {
selectPropertyOffer(trade, toRemove);
}
}
}
}
void TurnTradingHandler::selectPropertyOffer(Trade& trade, int toRemove) {
trade.player1Offer.push_back(trade.prop1[toRemove - 1]);
trade.prop1.erase(trade.prop1.begin() + (toRemove - 1));
std::cout << "Property was successfully selected for trade." << endl;
Sleep(3000);
}
void TurnTradingHandler::displayCurrentlyOfferingProperties(Trade trade) {
vector<Space*> offerings = trade.prop1;
system("CLS");
std::cout << "Here are your properties: " << endl;
for (size_t i{ 0 }; i < trade.prop1.size(); ++i) {
std::cout << to_string(i + 1) << " - " << offerings[i]->toString() << endl << endl;
}
}
void TurnTradingHandler::displayOtherPlayerProperties(Trade trade) {
vector<Space*> available = trade.prop2;
system("CLS");
std::cout << "\nHere are " << trade.player2.getName() << "'s" << " properties: " << endl;
for (size_t i{ 0 }; i < available.size(); ++i) {
std::cout << to_string(i + 1) << " - " << available[i]->toString() << endl << endl;
}
}
void TurnTradingHandler::displayTradeablePlayers(std::vector<Player>& tradeable) {
system("CLS");
std::cout << "Here are the players you can trade with: " << endl;
for (size_t i{ 0 }; i < tradeable.size(); ++i) {
std::cout << to_string(i + 1) << " - " << tradeable[i].getName() << endl;
}
}