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Why should [0, 0] translate to to Vector2(100, 100), but START_X/START_Y have different values? Do they have a different meaning? What do they mean then, and why introduce but not use them?
It would be nice to add a comment to vector_to_array with a couple of examples, which coordinates should translate to which.
It's unclear why index_to_vector has 4 arguments, when only 2 are sufficient. What are the other two for?
Ditto about a comment.
What are sprite groups and what groups of objects require different groups?
Also, it would be nice to offer a way to duplicate the 2D scenes. Duplicating them in the MainScene editor doesn't let you edit them afterwards.
[0, 0]translate to toVector2(100, 100), butSTART_X/START_Yhave different values? Do they have a different meaning? What do they mean then, and why introduce but not use them?vector_to_arraywith a couple of examples, which coordinates should translate to which.index_to_vectorhas 4 arguments, when only 2 are sufficient. What are the other two for?