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[BUG] classloading errors #193

Description

@Cyra-Driluth

🐛 Describe the bug

It seems to affect piglins specifically causing a bit of lag and overloads memory to completely crashing the game when trying to load, from what I gathered from the logs it's a classloading error that crashes the server on a worker thread when a piglin's (NearestItemSensor) ticks.

📋 Steps to reproduce*

  1. The error only occurs when the player is near a piglin or has piglin's loaded.

✅ Expected behavior

Normal Async behavior.

❌ Actual behavior

Game lags if you go into the nether dimension and crashes

🖥️ Environment

  • 🔧 Async version: 0.2.4+alpha-26.2
  • 🎮 Minecraft enviroment (Client or Server): Server
  • 🎮 Minecraft version: 26.2
  • ⚙️ Modloader & version: NeoForge 26.2.0.48-beta
  • 📦 Other mods installed: Advanced Chimneys 26.2.0.1 (adchimneys), Continents 1.1.14 (continents), Cuttable Wood 3.4.0 (mr_cuttable_wood), ForgeEndertech 26.2.0.1 (forgeendertech), GlitchCore 26.2.0.0.0 (glitchcore), Lithium 0.25.3 (lithium), Serene Seasons 26.1.2.0.4 (sereneseasons)

Async Config

["Async Config"]
#Disables the mod. All entities are ticked on the main thread.
disabled = false
#Worker threads for parallel ticking. -1 = auto.
# Default: -1
# Range: > -1
maxThreads = -1
#Entities ticked on the main thread instead of in parallel.
#Entity IDs or namespaces ():
# - 'minecraft:zombie' = specific entity
# - 'minecraft:
' = all entities in namespace
synchronizedEntities = ["minecraft:tnt", "minecraft:experience_orb", "minecraft:item"]
#Enables async entity spawning. WARNING: incompatible with Carpet's lagFreeSpawning.
enableAsyncSpawn = false
#Experimental! Enables async random ticks.
enableAsyncRandomTicks = false

📜 Logs

crash-2026-08-08_12.15.34-server.txt

2026-08-07-2.log.gz

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Labels

S: Awaiting ResponseIssue needs clarification, confirmation it is still relevant or some other response.T: BugFixType: Bug and/or bug fixes.

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