diff --git a/main.js b/main.js index 2994e56..b50e121 100644 --- a/main.js +++ b/main.js @@ -9,6 +9,7 @@ const rl = readline.createInterface({ input: process.stdin, output: process.stdout }); +//start here// // creates and empty "board" for the user to see where marks can be placed. // using let because the variable is expected to change with more 'X's and 'O's to add @@ -21,6 +22,16 @@ let board = [ // assigns the first mark as 'X' // using let because the variable is expected to change from 'X' to 'O' and back let playerTurn = 'X'; +let turn = 0; + + +const changeMarker = () => { + if(playerTurn === "X"){ + playerTurn = "O" + } else { + playerTurn = "X" + } +} // is a function that print the current status of the board using the variable - board const printBoard = () => { @@ -33,26 +44,111 @@ const printBoard = () => { } const horizontalWin = () => { + if((board[0][0] == "X" && board[0][1] == "X" && board[0][2] == "X") + || (board[0][0] == "O" && board[0][1] == "O" && board[0][2] == "O")){ + return true + } else if ((board[1][0] == "X" && board[1][1] == "X" && board[1][2] == "X") + || (board[1][0] == "O" && board[1][1] == "O" && boar0d[1][2] == "O")){ + return true + } else if((board[2][0] == "X" && board[2][1] == "X" && board[2][2] == "X") + || (board[2][0] == "O" && board[2][1] == "O" && board[2][2] == "O")){ + return true + } else { + return false + } + + // it('should check for horizontal wins', () => { + // board = [ ['X', 'X', 'X'], [' ', ' ', ' '], [' ', ' ', ' '] ]; + // assert.equal(horizontalWin(), true); + // }); // Your code here to check for horizontal wins } const verticalWin = () => { + if((board[0][0] == "X" && board[1][0] == "X" && board[2][0] == "X") + || (board[0][0] == "O" && board[1][0] == "O" && board[2][0] == "O")){ + return true + }else if((board[0][1] == "X" && board[1][1] == "X" && board[2][1] == "X") + || (board[0][1] == "O" && board[1][1] == "O" && board[2][1] == "O")){ + return true + } else if((board[0][2] == "X" && board[1][2] == "X" && board[2][2] == "X") + || (board[0][2] == "O" && board[1][2] == "O" && board[2][2] == "O")){ + return true +} else { + return false +} + + // it('should check for vertical wins', () => { + // board = [ [' ', 'X', ' '], [' ', 'X', ' '], [' ', 'X', ' '] ]; + // assert.equal(verticalWin(), true); + // }); // Your code here to check for vertical wins } const diagonalWin = () => { + if((board[0][0] == "X" && board[1][1] == "X" && board[2][2] == "X") + || (board[0][0] == "O" && board[1][1] == "O" && board[2][2] == "O")){ + return true + }else if((board[0][2] == "X" && board[1][1] == "X" && board[2][1] == "X") + || (board[0][1] == "O" && board[1][1] == "O" && board[2][1] == "O")){ + return true + } else { + return false + } + // it('should check for diagonal wins', () => { + // board = [ ['X', ' ', ' '], [' ', 'X', ' '], [' ', ' ', 'X'] ]; + // assert.equal(diagonalWin(), true); + // }); // Your code here to check for diagonal wins } -const checkForWin = () => { - // Your code here call each of the check for types of wins -} + const ticTacToe = (row, column) => { // Your code here to place a marker on the board + board[row][column] = playerTurn + + changeMarker() + if (turn >=4){ + checkForWin() + } else { + turn++; + } + +} + // it('should place mark on the board', () => { + // ticTacToe(1, 1); + // assert.deepEqual(board, [ [' ', ' ', ' '], [' ', 'X', ' '], [' ', ' ', ' '] ]); + // }); + // it('should alternate between players', () => { + // ticTacToe(0, 0); + // assert.deepEqual(board, [ ['O', ' ', ' '], [' ', 'X', ' '], [' ', ' ', ' '] ]); + // }); + + const checkForWin = () => { + if(horizontalWin() || verticalWin() || diagonalWin()){ + console.log(`Player ${playerTurn} won!`) + return true + } else { + ticTacToe() + } + + + + // then check for a win + + + + + + // it('should detect a win', () => { + // assert.equal(checkForWin(), true); + // }); + // Your code here call each of the check for types of wins } + const getPrompt = () => { printBoard(); console.log("It's Player " + playerTurn + "'s turn."); @@ -92,6 +188,11 @@ if (typeof describe === 'function') { assert.equal(diagonalWin(), true); }); it('should detect a win', () => { + ticTacToe(0, 0) + ticTacToe(0, 1) + ticTacToe(1, 1) + ticTacToe(0, 2) + ticTacToe(2, 2) assert.equal(checkForWin(), true); }); });