-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFeatureExplorer.java
More file actions
851 lines (770 loc) · 34 KB
/
Copy pathFeatureExplorer.java
File metadata and controls
851 lines (770 loc) · 34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
import java.util.ArrayList;
import java.util.Collections;
import java.io.*;
// This class finds "features" in a given grid board.
public class FeatureExplorer
{
// This is the grid where features will be found.
private int[][] grid = null;
private int num_rows = 0;
private int num_cols = 0;
// The constructor.
public FeatureExplorer()
{ }
// Returns false if there is an error. True if good.
public boolean initialize(int[][] new_grid, int new_num_rows, int new_num_cols, int action_column, int player_id)
{
// Setup some stuff.
num_rows = new_num_rows;
num_cols = new_num_cols;
grid = new int[num_rows][num_cols];
for (int r = 0; r < num_rows; r++)
{
for (int c = 0; c < num_cols; c++)
{
if (new_grid[num_rows - r - 1][c] == 0) grid[r][c] = 0;
else if (new_grid[num_rows - r - 1][c] == player_id) grid[r][c] = 1;
else grid[r][c] = 2;
}
}
// Check.
if (action_column != -1 && grid[num_rows - 1][action_column] != 0) return false;
// Action Column!
if (action_column != -1)
{
int r = num_rows - 1;
for (r = num_rows - 1; r >= 0; r--)
{
if (grid[r][action_column] != 0)
{
if (r == num_rows - 1) return false;
grid[r + 1][action_column] = 1; // You (1) placed a token here.
break;
}
}
if (r == -1)
grid[0][action_column] = 1;
}
/*
System.out.println("player_id:" + player_id);
for (int r = 0; r < num_rows; r++)
{
for (int c = 0; c < num_cols; c++)
{
System.out.print(grid[r][c] + " ");
}
System.out.println();
}
//*/
return true;
}
// Get the total number of features.
public static int getNumFeatures()
{
return (2 * 1) + (2 * 7) + 4 + 4 + 6 + 1 + 4 + 1;
}
// Get all of the features.
public double[] getFeatures()
{
double[] features = new double[getNumFeatures()];
double[] temp = getSinglePieces();
features[0] = temp[0];
features[1] = temp[1];
temp = getBaseFeatures();
for (int i = 0; i < (2 * 7) + 4 + 4 + 6; i++) features[(2 * 1) + i] = temp[i];
double[] temp2 = temp;
temp = getNumEmptyRedBlueCells();
features[(2 * 1) + (2 * 7) + 4 + 4 + 6 + 0] = temp[0]; // Avg game length of 30 moves.
features[(2 * 1) + (2 * 7) + 4 + 4 + 6 + 1 + 0] = getAverageLocationOf(1, true); // Player 1 rows
features[(2 * 1) + (2 * 7) + 4 + 4 + 6 + 1 + 1] = getAverageLocationOf(1, false); // Player 1 columns
features[(2 * 1) + (2 * 7) + 4 + 4 + 6 + 1 + 2] = getAverageLocationOf(2, true); // Player 2 rows
features[(2 * 1) + (2 * 7) + 4 + 4 + 6 + 1 + 3] = getAverageLocationOf(2, false); // Player 2 columns
features[(2 * 1) + (2 * 7) + 4 + 4 + 6 + 1 + 3 + 1] = 1.0f; // Bias
// A quick hack to test removing some of the less important features.
features[0] = 0.0f;
features[1] = 0.0f;
features[16] = 0.0f;
features[17] = 0.0f;
features[18] = 0.0f;
features[19] = 0.0f;
features[30] = 0.0f;
features[31] = 0.0f;
features[32] = 0.0f;
features[33] = 0.0f;
features[34] = 0.0f;
return features;
}
// Print the features out.
public void printFeatures()
{
System.out.println("Features:");
double[] features = getFeatures();
System.out.println("\tNum Isolated 1 = " + features[0]);
System.out.println("\tNum Isolated 2 = " + features[1]);
System.out.println("\t1 xx = " + features[2]);
System.out.println("\t1 x_x = " + features[3]);
System.out.println("\t1 x__x = " + features[4]);
System.out.println("\t1 xxx = " + features[5]);
System.out.println("\t1 xx_x = " + features[6]);
System.out.println("\t1 x_xx = " + features[7]);
System.out.println("\t1 xxxx = " + features[8]);
System.out.println("\t2 xx = " + features[9]);
System.out.println("\t2 x_x = " + features[10]);
System.out.println("\t2 x__x = " + features[11]);
System.out.println("\t2 xxx = " + features[12]);
System.out.println("\t2 xx_x = " + features[13]);
System.out.println("\t2 x_xx = " + features[14]);
System.out.println("\t2 xxxx = " + features[15]);
System.out.println("\tNum Row Pieces = " + features[16]);
System.out.println("\tNum Column Pieces = " + features[17]);
System.out.println("\tNum Diagonal Up Pieces = " + features[18]);
System.out.println("\tNum Diagonal Down Pieces = " + features[19]);
System.out.println("\tNum Threat Points of 1 = " + features[20]);
System.out.println("\tNum Threat Points of 2 = " + features[21]);
System.out.println("\tThreat Level Bravo (1) = " + features[22]);
System.out.println("\tThreat Level Tango (2) = " + features[23]);
//System.out.println("\tThreat Level Charlie (1) = " + features[24]);
//System.out.println("\tThreat Level Zulu (2) = " + features[25]);
System.out.println("\tNum Empty Cells / ((num_rows + num_cols) / 2) (i.e. Game Counter) = " + features[24]);
//System.out.println("\tNum 1 Cells = " + features[21]);
//System.out.println("\tNum 2 Cells = " + features[22]);
System.out.println("\tNum Average Row Distance to Center of 1 = " + features[25]);
System.out.println("\tNum Average Column Distance to Center of 1 = " + features[26]);
System.out.println("\tNum Average Row Distance to Center of 2 = " + features[27]);
System.out.println("\tNum Average Column Distance to Center of 2 = " + features[28]);
}
// Get the number of isolated points.
public double[] getSinglePieces()
{
double[] singles = new double[2];
singles[0] = 0.0f;
singles[1] = 0.0f;
for (int r = 0; r < num_rows; r++)
{
for (int c = 0; c < num_cols; c++)
{
int counter = 0;
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
if ((r + i) >= 0 && (r + i) < num_rows && (c + j) >= 0 && (c + j) < num_cols)
if (grid[r][c] != 0 && grid[r + i][c + j] == grid[r][c])
counter++;
if (counter == 1) singles[grid[r][c] - 1] += 1.0f;
}
}
// Divide by the average number of single pieces in a game of 30 moves = 5 per player.
singles[0] /= 5.0f;
singles[1] /= 5.0f;
return singles;
}
// Find the number of open cells, cells with red, and cells with blue.
public double[] getNumEmptyRedBlueCells()
{
double[] result = new double[3];
for (int r = 0; r < num_rows; r++)
{
for (int c = 0; c < num_cols; c++)
{
if (grid[r][c] == 0) result[0] += 1.0f;
else if (grid[r][c] == 1) result[1] += 1.0f;
else if (grid[r][c] == 2) result[2] += 1.0f;
}
}
result[0] = result[0] / (((double)num_cols + (double)num_rows) / 2.0f);
result[1] = result[1] / (((double)num_cols + (double)num_rows) / 2.0f);
result[2] = result[2] / (((double)num_cols + (double)num_rows) / 2.0f);
// Divide each by the average of 30 moves per game.
result[0] /= 30.0f;
result[1] /= 30.0f;
result[2] /= 30.0f;
return result;
}
// Find the average location of all red and all blue.
public double getAverageLocationOf(int player, boolean check_rows)
{
double num_found = 0;
double count = 0;
for (int r = 0; r < num_rows; r++)
{
for (int c = 0; c < num_cols; c++)
{
if (grid[r][c] == player)
{
if (check_rows) count += Math.abs((double)r - (double)num_rows / 2.0f);
else count += Math.abs((double)c - (double)num_cols / 2.0f);
num_found += 1.0f;
}
}
}
if (num_found == 0) return 0.0f;
else if (check_rows) return (count / num_found) / (num_rows / 2.0f);
else return (count / num_found) / (num_cols / 2.0f);
}
// Find the number of base features that count the number of "in-a-rows" there are.
public double[] getBaseFeatures()
{
// The result.
double[] result = new double[2 * 7 + 4 + 4 + 6];
// Note: These are what it is counting: The Number Of...
// XX
// XXX
// XXXX
// X_X
// X__X
// XX_X
// X_XX
// ... row pieces
// ... column pieces
// ... diagonal up pieces
// ... diagonal down pieces
// ... num threats for 1
// ... num threats for 2
// ... summed distance to threats for 1, divided by 2
// ... summed distance to threats for 2, divided by 2
// ... summed distance to places that will make threats for 1, divided by 10
// ... summed distance to places that will make threats for 2, divided by 10
// XOX = threats blocked
// XXOX = threats blocked
// XOXX = threats blocked
// Begin by making vectors out of all the rows, columns, left diagonals, and right diagonals.
ArrayList[][] vectors = new ArrayList[4][];
ArrayList[][] vectors_row = new ArrayList[4][];
ArrayList[][] vectors_col = new ArrayList[4][];
vectors[0] = new ArrayList[num_rows]; // Rows.
vectors[1] = new ArrayList[num_cols]; // Columns.
vectors[2] = new ArrayList[num_rows + num_cols - 1]; // Diagonal Up.
vectors[3] = new ArrayList[num_rows + num_cols - 1]; // Diagonal Down.
vectors_row[0] = new ArrayList[num_rows]; // Rows.
vectors_row[1] = new ArrayList[num_cols]; // Columns.
vectors_row[2] = new ArrayList[num_rows + num_cols - 1]; // Diagonal Up.
vectors_row[3] = new ArrayList[num_rows + num_cols - 1]; // Diagonal Down.
vectors_col[0] = new ArrayList[num_rows]; // Rows.
vectors_col[1] = new ArrayList[num_cols]; // Columns.
vectors_col[2] = new ArrayList[num_rows + num_cols - 1]; // Diagonal Up.
vectors_col[3] = new ArrayList[num_rows + num_cols - 1]; // Diagonal Down.
for (int r = 0; r < num_rows; r++) // Rows.
{
vectors[0][r] = new ArrayList();
vectors[0][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++) vectors[0][r].add(new Integer(grid[r][c]));
vectors_row[0][r] = new ArrayList();
vectors_row[0][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++) vectors_row[0][r].add(new Integer(r));
vectors_col[0][r] = new ArrayList();
vectors_col[0][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++) vectors_col[0][r].add(new Integer(c));
}
for (int c = 0; c < num_cols; c++) // Columns.
{
vectors[1][c] = new ArrayList();
vectors[1][c].add(new Integer(-1));
for (int r = 0; r < num_rows; r++) vectors[1][c].add(new Integer(grid[r][c]));
vectors_row[1][c] = new ArrayList();
vectors_row[1][c].add(new Integer(-1));
for (int r = 0; r < num_rows; r++) vectors_row[1][c].add(new Integer(r));
vectors_col[1][c] = new ArrayList();
vectors_col[1][c].add(new Integer(-1));
for (int r = 0; r < num_rows; r++) vectors_col[1][c].add(new Integer(c));
}
for (int r = 0; r < num_rows; r++) // Diagonal Up - Part 1.
{
vectors[2][r] = new ArrayList();
vectors[2][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++)
{
if (r + c >= num_rows) break;
vectors[2][r].add(new Integer(grid[r + c][c]));
}
vectors_row[2][r] = new ArrayList();
vectors_row[2][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++)
{
if (r + c >= num_rows) break;
vectors_row[2][r].add(new Integer(r + c));
}
vectors_col[2][r] = new ArrayList();
vectors_col[2][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++)
{
if (r + c >= num_rows) break;
vectors_col[2][r].add(new Integer(c));
}
}
for (int c = 1; c < num_cols; c++) // Diagonal Up - Part 2. (Note the 1)
{
vectors[2][num_rows - 1 + c] = new ArrayList();
vectors[2][num_rows - 1 + c].add(new Integer(-1));
for (int r = 0; r < num_rows; r++)
{
if (c + r >= num_cols) break;
vectors[2][num_rows - 1 + c].add(new Integer(grid[r][c + r]));
}
vectors_row[2][num_rows - 1 + c] = new ArrayList();
vectors_row[2][num_rows - 1 + c].add(new Integer(-1));
for (int r = 0; r < num_rows; r++)
{
if (c + r >= num_cols) break;
vectors_row[2][num_rows - 1 + c].add(new Integer(r));
}
vectors_col[2][num_rows - 1 + c] = new ArrayList();
vectors_col[2][num_rows - 1 + c].add(new Integer(-1));
for (int r = 0; r < num_rows; r++)
{
if (c + r >= num_cols) break;
vectors_col[2][num_rows - 1 + c].add(new Integer(c + r));
}
}
for (int r = 0; r < num_rows; r++) // Diagonal Down - Part 1.
{
vectors[3][r] = new ArrayList();
vectors[3][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++)
{
if (r - c < 0) break;
vectors[3][r].add(new Integer(grid[r - c][c]));
}
vectors_row[3][r] = new ArrayList();
vectors_row[3][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++)
{
if (r - c < 0) break;
vectors_row[3][r].add(new Integer(r - c));
}
vectors_col[3][r] = new ArrayList();
vectors_col[3][r].add(new Integer(-1));
for (int c = 0; c < num_cols; c++)
{
if (r - c < 0) break;
vectors_col[3][r].add(new Integer(c));
}
}
for (int c = 1; c < num_cols; c++) // Diagonal Down - Part 2. (Note the 1)
{
vectors[3][num_rows - 1 + c] = new ArrayList();
vectors[3][num_rows - 1 + c].add(new Integer(-1));
for (int r = num_rows - 1; r >= 0; r--)
{
if (c + (num_rows - 1) - r >= num_cols) break;
vectors[3][num_rows - 1 + c].add(new Integer(grid[r][c + (num_rows - 1) - r]));
}
vectors_row[3][num_rows - 1 + c] = new ArrayList();
vectors_row[3][num_rows - 1 + c].add(new Integer(-1));
for (int r = num_rows - 1; r >= 0; r--)
{
if (c + (num_rows - 1) - r >= num_cols) break;
vectors_row[3][num_rows - 1 + c].add(new Integer(r));
}
vectors_col[3][num_rows - 1 + c] = new ArrayList();
vectors_col[3][num_rows - 1 + c].add(new Integer(-1));
for (int r = num_rows - 1; r >= 0; r--)
{
if (c + (num_rows - 1) - r >= num_cols) break;
vectors_col[3][num_rows - 1 + c].add(new Integer(c + (num_rows - 1) - r));
}
}
// Now that all of these are created, search for all the types to get a count.
/*int x1 = 0; int x2 = 0;*/
int xx1 = 0; int xx2 = 0;
int x_x1 = 0; int x_x2 = 0;
int x__x1 = 0; int x__x2 = 0;
int xxx1 = 0; int xxx2 = 0;
int xx_x1 = 0; int xx_x2 = 0;
int x_xx1 = 0; int x_xx2 = 0;
int xxxx1 = 0; int xxxx2 = 0;
int num_row_pieces = 0;
int num_col_pieces = 0;
int num_diag_up_pieces = 0;
int num_diag_down_pieces = 0;
int num_threat_points1 = 0;
int num_threat_points2 = 0;
double threat_level_bravo = 0.0f;
double threat_level_tango = 0.0f;
double threat_level_charlie = 0.0f;
double threat_level_zulu = 0.0f;
int xox1 = 0; int xox2 = 0;
int xxox1 = 0; int xxox2 = 0;
int xoxx1 = 0; int xoxx2 = 0;
for (int i = 0; i < 4; i++)
{
// Loop through all of the rows, cols, or rows + cols.
int num_pieces_found = 0;
int max_value = 0;
if (i == 0) max_value = num_rows;
else if (i == 1) max_value = num_cols;
else if (i == 2 || i == 3) max_value = num_rows + num_cols - 1;
//System.out.println("TYPE OF FEATURE i=" + i + ":");
for (int j = 0; j < max_value; j++)
{
// If the size is too small, pad with 0's to make the vector large enough for comparison.
if (vectors[i][j].size() == 1) for (int k = 0; k < 3; k++) vectors[i][j].add(new Integer(-1));
else if (vectors[i][j].size() == 2) for (int k = 0; k < 2; k++) vectors[i][j].add(new Integer(-1));
else if (vectors[i][j].size() == 3) for (int k = 0; k < 1; k++) vectors[i][j].add(new Integer(-1));
vectors[i][j].add(new Integer(-1)); // Add extra -1 at end. Important for checking patterns below!!!
if (vectors_row[i][j].size() == 1) for (int k = 0; k < 3; k++) vectors_row[i][j].add(new Integer(-1));
else if (vectors_row[i][j].size() == 2) for (int k = 0; k < 2; k++) vectors_row[i][j].add(new Integer(-1));
else if (vectors_row[i][j].size() == 3) for (int k = 0; k < 1; k++) vectors_row[i][j].add(new Integer(-1));
vectors_row[i][j].add(new Integer(-1)); // Add extra -1 at end. Important for checking patterns below!!!
if (vectors_col[i][j].size() == 1) for (int k = 0; k < 3; k++) vectors_col[i][j].add(new Integer(-1));
else if (vectors_col[i][j].size() == 2) for (int k = 0; k < 2; k++) vectors_col[i][j].add(new Integer(-1));
else if (vectors_col[i][j].size() == 3) for (int k = 0; k < 1; k++) vectors_col[i][j].add(new Integer(-1));
vectors_col[i][j].add(new Integer(-1)); // Add extra -1 at end. Important for checking patterns below!!!
//System.out.println("\tvector[" + i + "][" + j + "] = " + vectors[i][j]);
// For this player.
for (int k = 0; k < vectors[i][j].size() - 3; k++)
{
int[] v = new int[4];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 1 && v[3] != 1)
{
xx1++; num_pieces_found++;
if (v[0] == 0)
{
threat_level_charlie += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 0)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 0)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_charlie -= 0.1f;
}
if (v[3] == 0)
{
threat_level_charlie += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 3)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 3)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_charlie -= 0.1f;
}
k += 2;
}
}
for (int k = 0; k < vectors[i][j].size() - 4; k++)
{
int[] v = new int[5];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 1 && v[3] == 1 && v[4] != 1)
{
xxx1++; num_pieces_found++;
if (v[0] == 0)
{
num_threat_points1++;
threat_level_bravo += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 0)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 0)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_bravo -= 0.5f;
}
if (v[4] == 0)
{
num_threat_points1++;
threat_level_bravo += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 4)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 4)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_bravo -= 0.5f;
}
k += 3;
}
}
for (int k = 0; k < vectors[i][j].size() - 4; k++)
{
int[] v = new int[5];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 0 && v[3] == 1 && v[4] != 1)
{
x_x1++; num_pieces_found++;
if (v[2] == 0)
{
threat_level_charlie += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 2)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 2)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_charlie -= 0.1f;
}
k += 1;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 0 && v[3] == 0 && v[4] == 1 && v[5] != 1)
{
x__x1++; num_pieces_found++;
if (v[2] == 0)
{
threat_level_charlie += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 2)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 2)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_charlie -= 0.1f;
}
if (v[3] == 0)
{
threat_level_charlie += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 3)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 3)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_charlie -= 0.1f;
}
k += 1;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 1 && v[3] == 0 && v[4] == 1 && v[5] != 1)
{
xx_x1++; num_pieces_found++; num_threat_points1++;
threat_level_bravo += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 3)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 3)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_bravo -= 0.5f;
k += 4;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 0 && v[3] == 1 && v[4] == 1 && v[5] != 1)
{
x_xx1++; num_pieces_found++; num_threat_points1++;
threat_level_bravo += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 2)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 2)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_bravo -= 0.5f;
k += 4;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 1 && v[3] == 1 && v[4] == 1 && v[5] != 1)
{ xxxx1++; num_pieces_found++; k += 4; num_threat_points1++; threat_level_bravo += (double)num_rows; }
}
for (int k = 0; k < vectors[i][j].size() - 4; k++)
{
int[] v = new int[5];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 2 && v[3] == 1 && v[4] != 1)
{
xox1++;
k += 1;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 1 && v[3] == 2 && v[4] == 1 && v[5] != 1)
{
xxox1++;
k += 4;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 1 && v[1] == 1 && v[2] == 2 && v[3] == 1 && v[4] == 1 && v[5] != 1)
{
xoxx1++;
k += 4;
}
}
// For the other player now.
for (int k = 0; k < vectors[i][j].size() - 3; k++)
{
int[] v = new int[4];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 2 && v[3] != 2)
{
xx2++; num_pieces_found++;
if (v[0] == 0)
{
threat_level_zulu += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 0)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 0)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_zulu -= 0.1f;
}
if (v[3] == 0)
{
threat_level_zulu += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 3)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 3)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_zulu -= 0.1f;
}
k += 2;
}
}
for (int k = 0; k < vectors[i][j].size() - 4; k++)
{
int[] v = new int[5];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 2 && v[3] == 2 && v[4] != 2)
{
xxx2++; num_pieces_found++;
if (v[0] == 0)
{
num_threat_points2++;
threat_level_tango += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 0)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 0)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_tango -= 0.5f;
}
if (v[4] == 0)
{
num_threat_points2++;
threat_level_tango += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 4)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 4)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_tango -= 0.5f;
}
k += 3;
}
}
for (int k = 0; k < vectors[i][j].size() - 4; k++)
{
int[] v = new int[5];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 0 && v[3] == 2 && v[4] != 2)
{
x_x2++; num_pieces_found++;
if (v[2] == 0)
{
threat_level_zulu += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 2)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 2)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_zulu -= 0.1f;
}
k += 1;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 0 && v[3] == 0 && v[4] == 2 && v[5] != 2)
{
x__x2++; num_pieces_found++;
if (v[2] == 0)
{
threat_level_zulu += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 2)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 2)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_zulu -= 0.1f;
}
if (v[3] == 0)
{
threat_level_zulu += (float)num_rows / 10.0f;
int u = ((Integer)vectors_col[i][j].get(k + 3)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 3)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_zulu -= 0.1f;
}
k += 1;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 2 && v[3] == 0 && v[4] == 2 && v[5] != 2)
{
xx_x2++; num_pieces_found++; num_threat_points2++;
threat_level_tango += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 3)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 3)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_tango -= 0.5f;
k += 4;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 0 && v[3] == 2 && v[4] == 2 && v[5] != 2)
{
x_xx2++; num_pieces_found++; num_threat_points2++;
threat_level_tango += (float)num_rows / 2.0f;
int u = ((Integer)vectors_col[i][j].get(k + 2)).intValue();
for (int z = ((Integer)vectors_row[i][j].get(k + 2)).intValue(); z >= 0; z--) if (grid[z][u] == 0) threat_level_tango -= 0.5f;
k += 4;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 2 && v[3] == 2 && v[4] == 2 && v[5] != 2)
{ xxxx2++; num_pieces_found++; k += 4; num_threat_points2++; threat_level_tango += (double)num_rows; }
}
for (int k = 0; k < vectors[i][j].size() - 4; k++)
{
int[] v = new int[5];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 1 && v[3] == 2 && v[4] != 2)
{
xox2++;
k += 1;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 2 && v[3] == 1 && v[4] == 2 && v[5] != 2)
{
xxox2++;
k += 4;
}
}
for (int k = 0; k < vectors[i][j].size() - 5; k++)
{
int[] v = new int[6];
v[0] = ((Integer)vectors[i][j].get(k)).intValue(); v[1] = ((Integer)vectors[i][j].get(k + 1)).intValue();
v[2] = ((Integer)vectors[i][j].get(k + 2)).intValue(); v[3] = ((Integer)vectors[i][j].get(k + 3)).intValue();
v[4] = ((Integer)vectors[i][j].get(k + 4)).intValue(); v[5] = ((Integer)vectors[i][j].get(k + 5)).intValue();
if (v[0] != 2 && v[1] == 2 && v[2] == 1 && v[3] == 2 && v[4] == 2 && v[5] != 2)
{
xoxx2++;
k += 4;
}
}
}
// Based on the type of group it is, add to a different pool of pieces count.
if (i == 0) num_row_pieces = num_pieces_found;
else if (i == 1) num_col_pieces = num_pieces_found;
else if (i == 2) num_diag_up_pieces = num_pieces_found;
else if (i == 3) num_diag_down_pieces = num_pieces_found;
}
// Set all the results.
result[0] = (double)xx1 / 5.0f; result[1] = (double)x_x1 / 3.0f; result[2] = (double)x__x1 / 2.0f;
result[3] = (double)xxx1 / 3.0f; result[4] = (double)xx_x1 / 2.0f; result[5] = (double)x_xx1 / 2.0f;
result[6] = (double)xxxx1 / 1.0f;
result[7] = (double)xx2 / 5.0f; result[8] = (double)x_x2 / 3.0f; result[9] = (double)x__x2 / 2.0f;
result[10] = (double)xxx2 / 3.0f; result[11] = (double)xx_x2 / 2.0f; result[12] = (double)x_xx2 / 2.0f;
result[13] = (double)xxxx2 / 1.0f;
result[14] = (double)num_row_pieces / 5.0f; result[15] = (double)num_col_pieces / 5.0f;
result[16] = (double)num_diag_up_pieces / 5.0f; result[17] = (double)num_diag_down_pieces / 5.0f;
result[18] = (double)num_threat_points1 / 3.0f; result[19] = (double)num_threat_points2 / 3.0f;
result[20] = threat_level_bravo / 5.0f; result[21] = threat_level_tango / 5.0f;
//result[22] = threat_level_charlie; result[23] = threat_level_zulu;
result[22] = (double)xox1; result[23] = (double)xxox1; result[24] = (double)xoxx1;
result[25] = (double)xox2; result[26] = (double)xxox2; result[27] = (double)xoxx2;
// Return the result.
return result;
}
}