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Copy pathtexture.cpp
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62 lines (54 loc) · 1.52 KB
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// wkbre - WK (Battles) recreated game engine
// Copyright (C) 2015-2016 Adrien Geets
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "global.h"
GrowList<texture> alTextures;
GrowStringList alTexFn;
int TXCenabled = 1;
void ResetTexList()
{
for(int i = 0; i < alTextures.len; i++)
FreeTexture(alTextures[i]);
alTextures.clear(); alTexFn.clear();
}
texture CreateTexture(Bitmap *bm, int mipmaps)
{
return renderer->CreateTexture(bm, mipmaps);
}
texture LoadTexture(char *fn, int tc, int mipmaps)
{
Bitmap *bm;
if(FileExists(fn))
bm = LoadBitmap(fn);
else
bm = LoadBitmap("netexfb.tga");
texture t = CreateTexture(bm, mipmaps);
FreeBitmap(bm);
return t;
}
texture GetTexture(char *fn, int tc, int mipmaps)
{
int t = alTexFn.find(fn);
if(t != -1)
return alTextures[t];
texture x = LoadTexture(fn, tc, mipmaps);
alTextures.add(x);
alTexFn.add(fn);
return x;
}
void FreeTexture(texture t)
{
renderer->FreeTexture(t);
}