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Copy pathlanguage.cpp
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54 lines (49 loc) · 1.44 KB
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// wkbre - WK (Battles) recreated game engine
// Copyright (C) 2015-2016 Adrien Geets
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "global.h"
GrowStringList locLabel, locText;
int numLocStr = 0;
bool languageFileEnabled = true;
void ReadLanguageFile()
{
locLabel.clear(); locText.clear(); numLocStr = 0;
if (!languageFileEnabled)
return;
char *fcnt, *p, line[3072], *word[MAX_WORDS_IN_LINE], *e; int s, fsize;
LoadFile("Languages\\Language.txt", &fcnt, &fsize, 1);
fcnt[fsize] = 0;
p = fcnt;
while(*p)
{
p = GetLine(p, line);
s = GetWords(line, word);
if(s < 2) continue;
locLabel.add(word[0]);
e = TranslateEscapeSequences(word[1]);
locText.add(e);
free(e);
numLocStr++;
}
free(fcnt);
}
char *GetLocText(char *l)
{
int f = locLabel.find_backwards(l);
if(f != -1)
return locText.getdp(f);
else
return "<Not localized>";
}