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Copy pathcursor.cpp
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71 lines (65 loc) · 1.86 KB
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// wkbre - WK (Battles) recreated game engine
// Copyright (C) 2015-2016 Adrien Geets
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "global.h"
int hardwareCursor = 1;
Cursor *currentCursor = 0;
HCURSOR invisibleCursor;
void InitCursor()
{
if(!hardwareCursor)
{
int maskand[1] = {-1};
int maskxor[1] = {0};
invisibleCursor = CreateCursor(hInstance, 0, 0, 1, 1, maskand, maskxor);
SetClassLongPtr(hWindow, GCLP_HCURSOR, (LONG_PTR)invisibleCursor);
}
}
Cursor *LoadCursor(char *str)
{
Cursor *c = new Cursor;
Bitmap *b = LoadBitmap(str);
c->w = b->w; c->h = b->h;
if(hardwareCursor)
{
Bitmap *n = ConvertBitmapToB8G8R8A8(b);
HBITMAP hb = CreateBitmap(n->w, n->h, 1, 32, n->pix);
ICONINFO ii = {0, 0, 0, hb, hb};
c->hc = CreateIconIndirect(&ii);
FreeBitmap(n);
}
else
c->tx = CreateTexture(b, 1);
FreeBitmap(b);
return c;
}
void ChangeCursor(Cursor *c)
{
if(currentCursor == c) return;
currentCursor = c;
if(hardwareCursor)
{
SetClassLongPtr(hWindow, GCLP_HCURSOR, (LONG_PTR)currentCursor->hc);
SetCursor(currentCursor->hc);
}
}
void DrawCursor()
{
if(hardwareCursor) return;
if(!currentCursor) return;
// InitRectDrawing() must be called before.
SetTexture(0, currentCursor->tx);
DrawRect(mouseX, mouseY, currentCursor->w, currentCursor->h);
}