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Shadow Mapping #2

Description

@AdamDorwart
  • Create Light objects
  • Create CoordFrame for each light source
  • Render scene from each lights frame, storing the depth values into a FrameBuffer
  • Render scene from camera and check corresponding depths from each light buffer result (Magic)

Refer to Reeves Salesin Cook, SIGGRAPH 87

  • percentage-closer filtering for antialiasing
  • penumbrae from soft shadows

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